From a93120c340431e65e44385d94b3420ee60ec24ff Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 9 Feb 2018 01:28:46 +0330 Subject: [PATCH] wined3d: Explicitly check for dynamic usage in wined3d_texture_use_pbo(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/texture.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index ed1ca21117f..116b8db28b9 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -32,8 +32,8 @@ WINE_DECLARE_DEBUG_CHANNEL(winediag); static BOOL wined3d_texture_use_pbo(const struct wined3d_texture *texture, const struct wined3d_gl_info *gl_info) { - return (texture->resource.access & (WINED3D_RESOURCE_ACCESS_CPU - | WINED3D_RESOURCE_ACCESS_MAP)) == WINED3D_RESOURCE_ACCESS_MAP + return !(texture->resource.access & WINED3D_RESOURCE_ACCESS_CPU) + && texture->resource.usage & WINED3DUSAGE_DYNAMIC && gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] && !texture->resource.format->conv_byte_count && !(texture->flags & (WINED3D_TEXTURE_PIN_SYSMEM | WINED3D_TEXTURE_COND_NP2_EMULATED));