d3d9: Store primary stateblock state pointer in the device.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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a9125eed37
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@ -122,6 +122,7 @@ struct d3d9_device
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struct wined3d_swapchain **implicit_swapchains;
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struct wined3d_stateblock *recording, *state, *update_state;
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const struct wined3d_stateblock_state *stateblock_state;
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};
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HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
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@ -1042,7 +1042,7 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
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if (extended)
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{
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const struct wined3d_viewport *current = &wined3d_stateblock_get_state(device->state)->viewport;
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const struct wined3d_viewport *current = &device->stateblock_state->viewport;
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struct wined3d_viewport vp;
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RECT rect;
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@ -2121,7 +2121,7 @@ static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
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/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
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wined3d_mutex_lock();
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memcpy(matrix, &wined3d_stateblock_get_state(device->state)->transforms[state], sizeof(*matrix));
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memcpy(matrix, &device->stateblock_state->transforms[state], sizeof(*matrix));
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wined3d_mutex_unlock();
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return D3D_OK;
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@ -2171,7 +2171,7 @@ static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEW
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TRACE("iface %p, viewport %p.\n", iface, viewport);
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wined3d_mutex_lock();
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wined3d_viewport = wined3d_stateblock_get_state(device->state)->viewport;
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wined3d_viewport = device->stateblock_state->viewport;
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wined3d_mutex_unlock();
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viewport->X = wined3d_viewport.x;
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@ -2206,7 +2206,7 @@ static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATE
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/* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
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wined3d_mutex_lock();
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memcpy(material, &wined3d_stateblock_get_state(device->state)->material, sizeof(*material));
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memcpy(material, &device->stateblock_state->material, sizeof(*material));
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wined3d_mutex_unlock();
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return D3D_OK;
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@ -2297,7 +2297,7 @@ static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD
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index = min(index, device->max_user_clip_planes - 1);
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wined3d_mutex_lock();
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memcpy(plane, &wined3d_stateblock_get_state(device->state)->clip_planes[index], sizeof(struct wined3d_vec4));
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memcpy(plane, &device->stateblock_state->clip_planes[index], sizeof(struct wined3d_vec4));
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wined3d_mutex_unlock();
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return D3D_OK;
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@ -2305,7 +2305,7 @@ static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD
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static void resolve_depth_buffer(struct d3d9_device *device)
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{
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const struct wined3d_stateblock_state *state = wined3d_stateblock_get_state(device->state);
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const struct wined3d_stateblock_state *state = device->stateblock_state;
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struct wined3d_rendertarget_view *wined3d_dsv;
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struct wined3d_resource *dst_resource;
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struct wined3d_texture *dst_texture;
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@ -2356,7 +2356,7 @@ static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
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TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
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wined3d_mutex_lock();
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device_state = wined3d_stateblock_get_state(device->state);
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device_state = device->stateblock_state;
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*value = device_state->rs[state];
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wined3d_mutex_unlock();
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@ -2525,7 +2525,7 @@ static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD st
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}
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wined3d_mutex_lock();
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state = wined3d_stateblock_get_state(device->state);
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state = device->stateblock_state;
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if ((wined3d_texture = state->textures[stage]))
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{
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texture_impl = wined3d_texture_get_parent(wined3d_texture);
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@ -2622,7 +2622,7 @@ static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface
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}
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wined3d_mutex_lock();
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*value = wined3d_stateblock_get_state(device->state)->texture_states[stage][tss_lookup[state]];
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*value = device->stateblock_state->texture_states[stage][tss_lookup[state]];
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wined3d_mutex_unlock();
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return D3D_OK;
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@ -2667,7 +2667,7 @@ static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
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}
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wined3d_mutex_lock();
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device_state = wined3d_stateblock_get_state(device->state);
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device_state = device->stateblock_state;
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*value = device_state->sampler_states[sampler_idx][state];
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wined3d_mutex_unlock();
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@ -2758,7 +2758,7 @@ static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT
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TRACE("iface %p, rect %p.\n", iface, rect);
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wined3d_mutex_lock();
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*rect = wined3d_stateblock_get_state(device->state)->scissor_rect;
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*rect = device->stateblock_state->scissor_rect;
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wined3d_mutex_unlock();
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return D3D_OK;
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@ -2822,7 +2822,7 @@ static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
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/* wined3d critical section must be taken by the caller. */
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static void d3d9_generate_auto_mipmaps(struct d3d9_device *device)
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{
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const struct wined3d_stateblock_state *state = wined3d_stateblock_get_state(device->state);
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const struct wined3d_stateblock_state *state = device->stateblock_state;
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struct wined3d_texture *texture;
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unsigned int i, map;
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@ -2838,7 +2838,7 @@ static void d3d9_generate_auto_mipmaps(struct d3d9_device *device)
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static void d3d9_device_upload_sysmem_vertex_buffers(struct d3d9_device *device,
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int base_vertex, unsigned int start_vertex, unsigned int vertex_count)
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{
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const struct wined3d_stateblock_state *state = wined3d_stateblock_get_state(device->state);
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const struct wined3d_stateblock_state *state = device->stateblock_state;
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struct wined3d_vertex_declaration *wined3d_decl;
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struct wined3d_box box = {0, 0, 0, 1, 0, 1};
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const struct wined3d_stream_state *stream;
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@ -2884,7 +2884,7 @@ static void d3d9_device_upload_sysmem_vertex_buffers(struct d3d9_device *device,
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static void d3d9_device_upload_sysmem_index_buffer(struct d3d9_device *device,
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unsigned int start_idx, unsigned int idx_count)
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{
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const struct wined3d_stateblock_state *state = wined3d_stateblock_get_state(device->state);
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const struct wined3d_stateblock_state *state = device->stateblock_state;
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struct wined3d_box box = {0, 0, 0, 1, 0, 1};
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struct wined3d_resource *dst_resource;
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struct d3d9_indexbuffer *d3d9_buffer;
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@ -3250,7 +3250,7 @@ static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
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iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
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wined3d_mutex_lock();
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state = wined3d_stateblock_get_state(device->state);
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state = device->stateblock_state;
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/* Note that an alternative approach would be to simply create these
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* buffers with WINED3D_RESOURCE_ACCESS_MAP_R and update them here like we
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@ -3341,7 +3341,7 @@ static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface
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if (!declaration) return D3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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if ((wined3d_declaration = wined3d_stateblock_get_state(device->state)->vertex_declaration))
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if ((wined3d_declaration = device->stateblock_state->vertex_declaration))
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{
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declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
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*declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
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@ -3461,7 +3461,7 @@ static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
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TRACE("iface %p, fvf %p.\n", iface, fvf);
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wined3d_mutex_lock();
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if ((wined3d_declaration = wined3d_stateblock_get_state(device->state)->vertex_declaration))
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if ((wined3d_declaration = device->stateblock_state->vertex_declaration))
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{
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d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
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*fvf = d3d9_declaration->fvf;
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@ -3527,7 +3527,7 @@ static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDi
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TRACE("iface %p, shader %p.\n", iface, shader);
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wined3d_mutex_lock();
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if ((wined3d_shader = wined3d_stateblock_get_state(device->state)->vs))
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if ((wined3d_shader = device->stateblock_state->vs))
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{
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shader_impl = wined3d_shader_get_parent(wined3d_shader);
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*shader = &shader_impl->IDirect3DVertexShader9_iface;
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@ -3586,7 +3586,7 @@ static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *i
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}
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wined3d_mutex_lock();
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src = wined3d_stateblock_get_state(device->state)->vs_consts_f;
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src = device->stateblock_state->vs_consts_f;
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memcpy(constants, &src[start_idx], count * sizeof(*src));
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wined3d_mutex_unlock();
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@ -3623,7 +3623,7 @@ static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *i
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count = WINED3D_MAX_CONSTS_I - start_idx;
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wined3d_mutex_lock();
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src = wined3d_stateblock_get_state(device->state)->vs_consts_i;
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src = device->stateblock_state->vs_consts_i;
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memcpy(constants, &src[start_idx], count * sizeof(*src));
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wined3d_mutex_unlock();
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@ -3658,7 +3658,7 @@ static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *i
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count = WINED3D_MAX_CONSTS_B - start_idx;
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wined3d_mutex_lock();
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memcpy(constants, &wined3d_stateblock_get_state(device->state)->vs_consts_b[start_idx], count * sizeof(*constants));
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memcpy(constants, &device->stateblock_state->vs_consts_b[start_idx], count * sizeof(*constants));
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wined3d_mutex_unlock();
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return D3D_OK;
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@ -3669,14 +3669,13 @@ static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
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const struct wined3d_stateblock_state *state;
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struct wined3d_buffer *wined3d_buffer;
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HRESULT hr;
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TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
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iface, stream_idx, buffer, offset, stride);
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if (stream_idx >= ARRAY_SIZE(state->streams))
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if (stream_idx >= ARRAY_SIZE(device->stateblock_state->streams))
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{
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WARN("Stream index %u out of range.\n", stream_idx);
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return WINED3DERR_INVALIDCALL;
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@ -3685,9 +3684,8 @@ static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
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wined3d_mutex_lock();
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if (!buffer_impl)
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{
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const struct wined3d_stream_state *stream;
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state = wined3d_stateblock_get_state(device->state);
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stream = &state->streams[stream_idx];
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const struct wined3d_stream_state *stream = &device->stateblock_state->streams[stream_idx];
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offset = stream->offset;
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stride = stream->stride;
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wined3d_buffer = NULL;
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@ -3736,8 +3734,7 @@ static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
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}
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wined3d_mutex_lock();
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state = wined3d_stateblock_get_state(device->state);
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stream = &state->streams[stream_idx];
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stream = &device->stateblock_state->streams[stream_idx];
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if (stream->buffer)
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{
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buffer_impl = wined3d_buffer_get_parent(stream->buffer);
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@ -3776,7 +3773,7 @@ static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
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TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
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wined3d_mutex_lock();
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stream = &wined3d_stateblock_get_state(device->state)->streams[stream_idx];
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stream = &device->stateblock_state->streams[stream_idx];
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*freq = stream->flags | stream->frequency;
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wined3d_mutex_unlock();
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@ -3819,7 +3816,7 @@ static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3
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return D3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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if ((wined3d_buffer = wined3d_stateblock_get_state(device->state)->index_buffer))
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if ((wined3d_buffer = device->stateblock_state->index_buffer))
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{
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buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
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*buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
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@ -3889,7 +3886,7 @@ static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDir
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if (!shader) return D3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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if ((wined3d_shader = wined3d_stateblock_get_state(device->state)->ps))
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if ((wined3d_shader = device->stateblock_state->ps))
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{
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shader_impl = wined3d_shader_get_parent(wined3d_shader);
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*shader = &shader_impl->IDirect3DPixelShader9_iface;
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@ -3934,7 +3931,7 @@ static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *if
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return WINED3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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src = wined3d_stateblock_get_state(device->state)->ps_consts_f;
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src = device->stateblock_state->ps_consts_f;
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memcpy(constants, &src[start_idx], count * sizeof(*src));
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wined3d_mutex_unlock();
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@ -3971,7 +3968,7 @@ static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *if
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count = WINED3D_MAX_CONSTS_I - start_idx;
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wined3d_mutex_lock();
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src = wined3d_stateblock_get_state(device->state)->ps_consts_i;
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src = device->stateblock_state->ps_consts_i;
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memcpy(constants, &src[start_idx], count * sizeof(*src));
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wined3d_mutex_unlock();
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@ -4006,7 +4003,7 @@ static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *if
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count = WINED3D_MAX_CONSTS_I - start_idx;
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wined3d_mutex_lock();
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memcpy(constants, &wined3d_stateblock_get_state(device->state)->ps_consts_b[start_idx], count * sizeof(*constants));
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memcpy(constants, &device->stateblock_state->ps_consts_b[start_idx], count * sizeof(*constants));
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wined3d_mutex_unlock();
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return D3D_OK;
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@ -4641,6 +4638,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
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wined3d_mutex_unlock();
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return hr;
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}
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device->stateblock_state = wined3d_stateblock_get_state(device->state);
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device->update_state = device->state;
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if (flags & D3DCREATE_MULTITHREADED)
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@ -151,7 +151,7 @@ static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface)
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device->auto_mipmaps = 0;
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for (i = 0; i < D3D9_MAX_TEXTURE_UNITS; ++i)
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{
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if ((wined3d_texture = wined3d_stateblock_get_state(device->state)->textures[i])
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if ((wined3d_texture = device->stateblock_state->textures[i])
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&& (texture = wined3d_texture_get_parent(wined3d_texture))
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&& texture->usage & D3DUSAGE_AUTOGENMIPMAP)
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device->auto_mipmaps |= 1u << i;
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