ddraw: Use unsafe_impl_from_IDirect3DDevice3 for application provided interfaces.
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@ -342,6 +342,7 @@ static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
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IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
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IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
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IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
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IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
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IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
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/*****************************************************************************
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/*****************************************************************************
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* IDirectDrawClipper implementation structure
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* IDirectDrawClipper implementation structure
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@ -6746,6 +6746,13 @@ static const struct IDirect3DDeviceVtbl d3d_device1_vtbl =
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IDirect3DDeviceImpl_1_GetDirect3D
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IDirect3DDeviceImpl_1_GetDirect3D
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};
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};
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IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
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{
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if (!iface) return NULL;
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assert(iface->lpVtbl == &d3d_device3_vtbl);
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return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice3_vtbl);
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}
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IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
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IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
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{
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{
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if (!iface) return NULL;
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if (!iface) return NULL;
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@ -295,18 +295,18 @@ static HRESULT WINAPI IDirect3DMaterialImpl_GetMaterial(IDirect3DMaterial3 *ifac
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*
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*
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*****************************************************************************/
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*****************************************************************************/
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static HRESULT WINAPI IDirect3DMaterialImpl_GetHandle(IDirect3DMaterial3 *iface,
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static HRESULT WINAPI IDirect3DMaterialImpl_GetHandle(IDirect3DMaterial3 *iface,
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IDirect3DDevice3 *lpDirect3DDevice3, D3DMATERIALHANDLE *lpHandle)
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IDirect3DDevice3 *device, D3DMATERIALHANDLE *handle)
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{
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
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IDirect3DDeviceImpl *device = device_from_device3(lpDirect3DDevice3);
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IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
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TRACE("iface %p, device %p, handle %p.\n", iface, lpDirect3DDevice3, lpHandle);
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TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
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EnterCriticalSection(&ddraw_cs);
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EnterCriticalSection(&ddraw_cs);
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This->active_device = device;
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This->active_device = device_impl;
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if(!This->Handle)
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if(!This->Handle)
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{
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{
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DWORD h = ddraw_allocate_handle(&device->handle_table, This, DDRAW_HANDLE_MATERIAL);
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DWORD h = ddraw_allocate_handle(&device_impl->handle_table, This, DDRAW_HANDLE_MATERIAL);
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if (h == DDRAW_INVALID_HANDLE)
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if (h == DDRAW_INVALID_HANDLE)
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{
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{
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ERR("Failed to allocate a material handle.\n");
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ERR("Failed to allocate a material handle.\n");
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@ -316,8 +316,8 @@ static HRESULT WINAPI IDirect3DMaterialImpl_GetHandle(IDirect3DMaterial3 *iface,
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This->Handle = h + 1;
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This->Handle = h + 1;
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}
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}
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*lpHandle = This->Handle;
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*handle = This->Handle;
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TRACE(" returning handle %08x.\n", *lpHandle);
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TRACE(" returning handle %08x.\n", *handle);
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LeaveCriticalSection(&ddraw_cs);
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LeaveCriticalSection(&ddraw_cs);
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return D3D_OK;
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return D3D_OK;
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@ -351,17 +351,17 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexB
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static HRESULT WINAPI IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer *iface,
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static HRESULT WINAPI IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer *iface,
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DWORD VertexOp, DWORD DestIndex, DWORD Count, IDirect3DVertexBuffer *SrcBuffer,
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DWORD VertexOp, DWORD DestIndex, DWORD Count, IDirect3DVertexBuffer *SrcBuffer,
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DWORD SrcIndex, IDirect3DDevice3 *D3DDevice, DWORD Flags)
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DWORD SrcIndex, IDirect3DDevice3 *device, DWORD Flags)
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{
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{
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IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);
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IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);
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IDirect3DVertexBufferImpl *Src = unsafe_impl_from_IDirect3DVertexBuffer(SrcBuffer);
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IDirect3DVertexBufferImpl *Src = unsafe_impl_from_IDirect3DVertexBuffer(SrcBuffer);
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IDirect3DDeviceImpl *D3D = D3DDevice ? device_from_device3(D3DDevice) : NULL;
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IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
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TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
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TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
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iface, VertexOp, DestIndex, Count, SrcBuffer, SrcIndex, D3DDevice, Flags);
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iface, VertexOp, DestIndex, Count, SrcBuffer, SrcIndex, device, Flags);
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return IDirect3DVertexBuffer7_ProcessVertices(&This->IDirect3DVertexBuffer7_iface, VertexOp,
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return IDirect3DVertexBuffer7_ProcessVertices(&This->IDirect3DVertexBuffer7_iface, VertexOp,
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DestIndex, Count, &Src->IDirect3DVertexBuffer7_iface, SrcIndex, (IDirect3DDevice7 *)D3D,
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DestIndex, Count, &Src->IDirect3DVertexBuffer7_iface, SrcIndex, (IDirect3DDevice7 *)device_impl,
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Flags);
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Flags);
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}
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}
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@ -451,15 +451,15 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7
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}
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}
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static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer *iface,
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static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer *iface,
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IDirect3DDevice3 *D3DDevice, DWORD Flags)
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IDirect3DDevice3 *device, DWORD Flags)
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{
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{
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IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);
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IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);
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IDirect3DDeviceImpl *D3D = D3DDevice ? device_from_device3(D3DDevice) : NULL;
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IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
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TRACE("iface %p, device %p, flags %#x.\n", iface, D3DDevice, Flags);
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TRACE("iface %p, device %p, flags %#x.\n", iface, device, Flags);
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return IDirect3DVertexBuffer7_Optimize(&This->IDirect3DVertexBuffer7_iface,
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return IDirect3DVertexBuffer7_Optimize(&This->IDirect3DVertexBuffer7_iface,
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(IDirect3DDevice7 *)D3D, Flags);
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(IDirect3DDevice7 *)device_impl, Flags);
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}
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}
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/*****************************************************************************
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/*****************************************************************************
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