wined3d: Figure out the index data pointer inside drawPrimitive().
We want to do this after context_apply_draw_state(), when resource locations are all setup.
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@ -4008,14 +4008,11 @@ HRESULT CDECL wined3d_device_draw_primitive(struct wined3d_device *device, UINT
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HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count)
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{
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struct wined3d_buffer *index_buffer;
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GLuint vbo;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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TRACE("device %p, start_idx %u, index_count %u.\n", device, start_idx, index_count);
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index_buffer = device->stateBlock->state.index_buffer;
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if (!index_buffer)
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if (!device->stateBlock->state.index_buffer)
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{
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/* D3D9 returns D3DERR_INVALIDCALL when DrawIndexedPrimitive is called
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* without an index buffer set. (The first time at least...)
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@ -4036,7 +4033,6 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *devic
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device_invalidate_state(device, STATE_INDEXBUFFER);
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device->stateBlock->state.user_stream = FALSE;
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}
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vbo = index_buffer->buffer_object;
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if (!gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX] &&
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device->stateBlock->state.load_base_vertex_index != device->stateBlock->state.base_vertex_index)
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@ -4045,8 +4041,7 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *devic
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device_invalidate_state(device, STATE_BASEVERTEXINDEX);
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}
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drawPrimitive(device, index_count, start_idx, TRUE,
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vbo ? NULL : index_buffer->resource.allocatedMemory);
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drawPrimitive(device, index_count, start_idx, TRUE, NULL);
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return WINED3D_OK;
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}
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@ -669,14 +669,24 @@ void drawPrimitive(struct wined3d_device *device, UINT index_count, UINT StartId
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BOOL emulation = FALSE;
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const struct wined3d_stream_info *stream_info = &device->strided_streams;
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struct wined3d_stream_info stridedlcl;
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UINT idx_size;
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UINT idx_size = 0;
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if (!indexed)
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idx_size = 0;
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else if (state->index_format == WINED3DFMT_R16_UINT)
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if (indexed)
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{
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if (!state->user_stream)
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{
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struct wined3d_buffer *index_buffer = state->index_buffer;
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if (!index_buffer->buffer_object)
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idxData = index_buffer->resource.allocatedMemory;
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else
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idxData = NULL;
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}
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if (state->index_format == WINED3DFMT_R16_UINT)
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idx_size = 2;
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else
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idx_size = 4;
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}
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if (!use_vs(state))
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{
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