wined3d: Remove unneeded address-of operators from array names.
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@ -4485,7 +4485,7 @@ static void find_arb_ps_compile_args(const struct wined3d_state *state,
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int_skip = ~shader->reg_maps.integer_constants | shader->reg_maps.local_int_consts;
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if (int_skip == 0xffff || gl_info->supported[NV_FRAGMENT_PROGRAM_OPTION])
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{
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memset(&args->loop_ctrl, 0, sizeof(args->loop_ctrl));
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memset(args->loop_ctrl, 0, sizeof(args->loop_ctrl));
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return;
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}
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@ -4561,7 +4561,7 @@ static void find_arb_vs_compile_args(const struct wined3d_state *state,
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/* This is about flow control, not clipping. */
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if (int_skip == 0xffff || gl_info->supported[NV_VERTEX_PROGRAM2_OPTION])
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{
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memset(&args->loop_ctrl, 0, sizeof(args->loop_ctrl));
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memset(args->loop_ctrl, 0, sizeof(args->loop_ctrl));
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return;
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}
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