d3d11/tests: Initialize texture data in test_copy_subresource_region().
Fixes test failures on Intel GPUs. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7024,6 +7024,7 @@ static void test_copy_subresource_region(void)
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0x0010000a, 0x00000000, 0x0100003e,
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};
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static const float red[] = {1.0f, 0.0f, 0.0f, 0.5f};
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static const DWORD initial_data[16] = {0};
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static const DWORD bitmap_data[] =
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{
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0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
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@ -7057,13 +7058,17 @@ static void test_copy_subresource_region(void)
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texture_desc.CPUAccessFlags = 0;
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texture_desc.MiscFlags = 0;
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hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &dst_texture);
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resource_data.pSysMem = initial_data;
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resource_data.SysMemPitch = texture_desc.Width * sizeof(*initial_data);
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resource_data.SysMemSlicePitch = 0;
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hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &dst_texture);
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ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr);
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texture_desc.Usage = D3D11_USAGE_IMMUTABLE;
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resource_data.pSysMem = bitmap_data;
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resource_data.SysMemPitch = 4 * sizeof(*bitmap_data);
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resource_data.SysMemPitch = texture_desc.Width * sizeof(*bitmap_data);
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resource_data.SysMemSlicePitch = 0;
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hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &src_texture);
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