wined3d: Avoid a forward declaration.

This commit is contained in:
Henri Verbeet 2010-09-01 18:41:06 +02:00 committed by Alexandre Julliard
parent c9c034fb55
commit a8841eb1dd
1 changed files with 102 additions and 91 deletions

View File

@ -160,10 +160,6 @@ static const struct {
* Utility functions follow * Utility functions follow
**********************************************************/ **********************************************************/
static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter,
WINED3DDEVTYPE DeviceType, enum wined3d_format_id AdapterFormat, DWORD Usage,
WINED3DRESOURCETYPE RType, enum wined3d_format_id CheckFormat, WINED3DSURFTYPE SurfaceType);
const struct min_lookup minMipLookup[] = const struct min_lookup minMipLookup[] =
{ {
/* NONE POINT LINEAR */ /* NONE POINT LINEAR */
@ -3217,93 +3213,6 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, U
return WINED3DERR_NOTAVAILABLE; return WINED3DERR_NOTAVAILABLE;
} }
static HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
enum wined3d_format_id DisplayFormat, enum wined3d_format_id BackBufferFormat, BOOL Windowed)
{
HRESULT hr = WINED3DERR_NOTAVAILABLE;
UINT nmodes;
TRACE("iface %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
iface, Adapter, debug_d3ddevicetype(DeviceType), debug_d3dformat(DisplayFormat),
debug_d3dformat(BackBufferFormat), Windowed);
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
WARN_(d3d_caps)("Adapter >= IWineD3D_GetAdapterCount(iface), returning WINED3DERR_INVALIDCALL\n");
return WINED3DERR_INVALIDCALL;
}
/* The task of this function is to check whether a certain display / backbuffer format
* combination is available on the given adapter. In fullscreen mode microsoft specified
* that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
* and display format should match exactly.
* In windowed mode format conversion can occur and this depends on the driver. When format
* conversion is done, this function should nevertheless fail and applications need to use
* CheckDeviceFormatConversion.
* At the moment we assume that fullscreen and windowed have the same capabilities */
/* There are only 4 display formats */
if (!(DisplayFormat == WINED3DFMT_B5G6R5_UNORM
|| DisplayFormat == WINED3DFMT_B5G5R5X1_UNORM
|| DisplayFormat == WINED3DFMT_B8G8R8X8_UNORM
|| DisplayFormat == WINED3DFMT_B10G10R10A2_UNORM))
{
TRACE_(d3d_caps)("Format %s unsupported as display format\n", debug_d3dformat(DisplayFormat));
return WINED3DERR_NOTAVAILABLE;
}
/* If the requested DisplayFormat is not available, don't continue */
nmodes = IWineD3DImpl_GetAdapterModeCount(iface, Adapter, DisplayFormat);
if(!nmodes) {
TRACE_(d3d_caps)("No available modes for display format %s\n", debug_d3dformat(DisplayFormat));
return WINED3DERR_NOTAVAILABLE;
}
/* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbufferformat, it means 'reuse' the display format for the backbuffer */
if(!Windowed && BackBufferFormat == WINED3DFMT_UNKNOWN) {
TRACE_(d3d_caps)("BackBufferFormat WINED3FMT_UNKNOWN not available in Windowed mode\n");
return WINED3DERR_NOTAVAILABLE;
}
/* In FULLSCREEN mode R5G6B5 can only be mixed with backbuffer format R5G6B5 */
if (DisplayFormat == WINED3DFMT_B5G6R5_UNORM && BackBufferFormat != WINED3DFMT_B5G6R5_UNORM)
{
TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat), debug_d3dformat(BackBufferFormat));
return WINED3DERR_NOTAVAILABLE;
}
/* In FULLSCREEN mode X1R5G5B5 can only be mixed with backbuffer format *1R5G5B5 */
if (DisplayFormat == WINED3DFMT_B5G5R5X1_UNORM
&& !(BackBufferFormat == WINED3DFMT_B5G5R5X1_UNORM || BackBufferFormat == WINED3DFMT_B5G5R5A1_UNORM))
{
TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat), debug_d3dformat(BackBufferFormat));
return WINED3DERR_NOTAVAILABLE;
}
/* In FULLSCREEN mode X8R8G8B8 can only be mixed with backbuffer format *8R8G8B8 */
if (DisplayFormat == WINED3DFMT_B8G8R8X8_UNORM
&& !(BackBufferFormat == WINED3DFMT_B8G8R8X8_UNORM || BackBufferFormat == WINED3DFMT_B8G8R8A8_UNORM))
{
TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat), debug_d3dformat(BackBufferFormat));
return WINED3DERR_NOTAVAILABLE;
}
/* A2R10G10B10 is only allowed in fullscreen mode and it can only be mixed with backbuffer format A2R10G10B10 */
if (DisplayFormat == WINED3DFMT_B10G10R10A2_UNORM
&& (BackBufferFormat != WINED3DFMT_B10G10R10A2_UNORM || Windowed))
{
TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat), debug_d3dformat(BackBufferFormat));
return WINED3DERR_NOTAVAILABLE;
}
/* Use CheckDeviceFormat to see if the BackBufferFormat is usable with the given DisplayFormat */
hr = IWineD3DImpl_CheckDeviceFormat(iface, Adapter, DeviceType, DisplayFormat, WINED3DUSAGE_RENDERTARGET, WINED3DRTYPE_SURFACE, BackBufferFormat, SURFACE_OPENGL);
if(FAILED(hr))
TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat), debug_d3dformat(BackBufferFormat));
return hr;
}
/* Check if we support bumpmapping for a format */ /* Check if we support bumpmapping for a format */
static BOOL CheckBumpMapCapability(struct wined3d_adapter *adapter, const struct wined3d_format *format) static BOOL CheckBumpMapCapability(struct wined3d_adapter *adapter, const struct wined3d_format *format)
{ {
@ -4247,6 +4156,108 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface,
return WINED3D_OK; return WINED3D_OK;
} }
static HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT adapter_idx, WINED3DDEVTYPE device_type,
enum wined3d_format_id display_format, enum wined3d_format_id backbuffer_format, BOOL windowed)
{
UINT mode_count;
HRESULT hr;
TRACE("iface %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
iface, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
debug_d3dformat(backbuffer_format), windowed);
if (adapter_idx >= IWineD3D_GetAdapterCount(iface))
{
WARN_(d3d_caps)("adapter_idx >= IWineD3D_GetAdapterCount(iface), returning WINED3DERR_INVALIDCALL\n");
return WINED3DERR_INVALIDCALL;
}
/* The task of this function is to check whether a certain display / backbuffer format
* combination is available on the given adapter. In fullscreen mode microsoft specified
* that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
* and display format should match exactly.
* In windowed mode format conversion can occur and this depends on the driver. When format
* conversion is done, this function should nevertheless fail and applications need to use
* CheckDeviceFormatConversion.
* At the moment we assume that fullscreen and windowed have the same capabilities. */
/* There are only 4 display formats. */
if (!(display_format == WINED3DFMT_B5G6R5_UNORM
|| display_format == WINED3DFMT_B5G5R5X1_UNORM
|| display_format == WINED3DFMT_B8G8R8X8_UNORM
|| display_format == WINED3DFMT_B10G10R10A2_UNORM))
{
TRACE_(d3d_caps)("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
return WINED3DERR_NOTAVAILABLE;
}
/* If the requested display format is not available, don't continue. */
mode_count = IWineD3DImpl_GetAdapterModeCount(iface, adapter_idx, display_format);
if (!mode_count)
{
TRACE_(d3d_caps)("No available modes for display format %s.\n", debug_d3dformat(display_format));
return WINED3DERR_NOTAVAILABLE;
}
/* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
* it means 'reuse' the display format for the backbuffer. */
if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
{
TRACE_(d3d_caps)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
return WINED3DERR_NOTAVAILABLE;
}
/* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
* backbuffer format WINED3DFMT_B5G6R5_UNORM. */
if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
{
TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
return WINED3DERR_NOTAVAILABLE;
}
/* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
* backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
* WINED3DFMT_B5G5R5A1_UNORM. */
if (display_format == WINED3DFMT_B5G5R5X1_UNORM
&& !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
{
TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
return WINED3DERR_NOTAVAILABLE;
}
/* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
* backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
* WINED3DFMT_B8G8R8A8_UNORM. */
if (display_format == WINED3DFMT_B8G8R8X8_UNORM
&& !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
{
TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
return WINED3DERR_NOTAVAILABLE;
}
/* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
* can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
if (display_format == WINED3DFMT_B10G10R10A2_UNORM
&& (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
{
TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
return WINED3DERR_NOTAVAILABLE;
}
/* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
hr = IWineD3DImpl_CheckDeviceFormat(iface, adapter_idx, device_type, display_format,
WINED3DUSAGE_RENDERTARGET, WINED3DRTYPE_SURFACE, backbuffer_format, SURFACE_OPENGL);
if (FAILED(hr))
TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
return hr;
}
/* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
subset of a D3DCAPS9 structure. However, it has to come via a void * subset of a D3DCAPS9 structure. However, it has to come via a void *
as the d3d8 interface cannot import the d3d9 header */ as the d3d8 interface cannot import the d3d9 header */