wined3d: Avoid a forward declaration.
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@ -160,10 +160,6 @@ static const struct {
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* Utility functions follow
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* Utility functions follow
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**********************************************************/
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**********************************************************/
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static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter,
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WINED3DDEVTYPE DeviceType, enum wined3d_format_id AdapterFormat, DWORD Usage,
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WINED3DRESOURCETYPE RType, enum wined3d_format_id CheckFormat, WINED3DSURFTYPE SurfaceType);
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const struct min_lookup minMipLookup[] =
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const struct min_lookup minMipLookup[] =
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{
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{
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/* NONE POINT LINEAR */
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/* NONE POINT LINEAR */
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@ -3217,93 +3213,6 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, U
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return WINED3DERR_NOTAVAILABLE;
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return WINED3DERR_NOTAVAILABLE;
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}
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}
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static HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
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enum wined3d_format_id DisplayFormat, enum wined3d_format_id BackBufferFormat, BOOL Windowed)
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{
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HRESULT hr = WINED3DERR_NOTAVAILABLE;
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UINT nmodes;
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TRACE("iface %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
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iface, Adapter, debug_d3ddevicetype(DeviceType), debug_d3dformat(DisplayFormat),
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debug_d3dformat(BackBufferFormat), Windowed);
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if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
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WARN_(d3d_caps)("Adapter >= IWineD3D_GetAdapterCount(iface), returning WINED3DERR_INVALIDCALL\n");
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return WINED3DERR_INVALIDCALL;
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}
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/* The task of this function is to check whether a certain display / backbuffer format
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* combination is available on the given adapter. In fullscreen mode microsoft specified
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* that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
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* and display format should match exactly.
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* In windowed mode format conversion can occur and this depends on the driver. When format
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* conversion is done, this function should nevertheless fail and applications need to use
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* CheckDeviceFormatConversion.
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* At the moment we assume that fullscreen and windowed have the same capabilities */
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/* There are only 4 display formats */
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if (!(DisplayFormat == WINED3DFMT_B5G6R5_UNORM
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|| DisplayFormat == WINED3DFMT_B5G5R5X1_UNORM
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|| DisplayFormat == WINED3DFMT_B8G8R8X8_UNORM
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|| DisplayFormat == WINED3DFMT_B10G10R10A2_UNORM))
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{
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TRACE_(d3d_caps)("Format %s unsupported as display format\n", debug_d3dformat(DisplayFormat));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* If the requested DisplayFormat is not available, don't continue */
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nmodes = IWineD3DImpl_GetAdapterModeCount(iface, Adapter, DisplayFormat);
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if(!nmodes) {
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TRACE_(d3d_caps)("No available modes for display format %s\n", debug_d3dformat(DisplayFormat));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbufferformat, it means 'reuse' the display format for the backbuffer */
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if(!Windowed && BackBufferFormat == WINED3DFMT_UNKNOWN) {
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TRACE_(d3d_caps)("BackBufferFormat WINED3FMT_UNKNOWN not available in Windowed mode\n");
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return WINED3DERR_NOTAVAILABLE;
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}
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/* In FULLSCREEN mode R5G6B5 can only be mixed with backbuffer format R5G6B5 */
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if (DisplayFormat == WINED3DFMT_B5G6R5_UNORM && BackBufferFormat != WINED3DFMT_B5G6R5_UNORM)
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{
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TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat), debug_d3dformat(BackBufferFormat));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* In FULLSCREEN mode X1R5G5B5 can only be mixed with backbuffer format *1R5G5B5 */
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if (DisplayFormat == WINED3DFMT_B5G5R5X1_UNORM
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&& !(BackBufferFormat == WINED3DFMT_B5G5R5X1_UNORM || BackBufferFormat == WINED3DFMT_B5G5R5A1_UNORM))
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{
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TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat), debug_d3dformat(BackBufferFormat));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* In FULLSCREEN mode X8R8G8B8 can only be mixed with backbuffer format *8R8G8B8 */
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if (DisplayFormat == WINED3DFMT_B8G8R8X8_UNORM
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&& !(BackBufferFormat == WINED3DFMT_B8G8R8X8_UNORM || BackBufferFormat == WINED3DFMT_B8G8R8A8_UNORM))
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{
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TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat), debug_d3dformat(BackBufferFormat));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* A2R10G10B10 is only allowed in fullscreen mode and it can only be mixed with backbuffer format A2R10G10B10 */
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if (DisplayFormat == WINED3DFMT_B10G10R10A2_UNORM
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&& (BackBufferFormat != WINED3DFMT_B10G10R10A2_UNORM || Windowed))
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{
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TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat), debug_d3dformat(BackBufferFormat));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* Use CheckDeviceFormat to see if the BackBufferFormat is usable with the given DisplayFormat */
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hr = IWineD3DImpl_CheckDeviceFormat(iface, Adapter, DeviceType, DisplayFormat, WINED3DUSAGE_RENDERTARGET, WINED3DRTYPE_SURFACE, BackBufferFormat, SURFACE_OPENGL);
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if(FAILED(hr))
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TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s/%s\n", debug_d3dformat(DisplayFormat), debug_d3dformat(BackBufferFormat));
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return hr;
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}
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/* Check if we support bumpmapping for a format */
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/* Check if we support bumpmapping for a format */
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static BOOL CheckBumpMapCapability(struct wined3d_adapter *adapter, const struct wined3d_format *format)
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static BOOL CheckBumpMapCapability(struct wined3d_adapter *adapter, const struct wined3d_format *format)
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{
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{
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@ -4247,6 +4156,108 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface,
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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static HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT adapter_idx, WINED3DDEVTYPE device_type,
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enum wined3d_format_id display_format, enum wined3d_format_id backbuffer_format, BOOL windowed)
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{
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UINT mode_count;
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HRESULT hr;
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TRACE("iface %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
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iface, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
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debug_d3dformat(backbuffer_format), windowed);
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if (adapter_idx >= IWineD3D_GetAdapterCount(iface))
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{
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WARN_(d3d_caps)("adapter_idx >= IWineD3D_GetAdapterCount(iface), returning WINED3DERR_INVALIDCALL\n");
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return WINED3DERR_INVALIDCALL;
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}
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/* The task of this function is to check whether a certain display / backbuffer format
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* combination is available on the given adapter. In fullscreen mode microsoft specified
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* that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
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* and display format should match exactly.
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* In windowed mode format conversion can occur and this depends on the driver. When format
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* conversion is done, this function should nevertheless fail and applications need to use
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* CheckDeviceFormatConversion.
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* At the moment we assume that fullscreen and windowed have the same capabilities. */
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/* There are only 4 display formats. */
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if (!(display_format == WINED3DFMT_B5G6R5_UNORM
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|| display_format == WINED3DFMT_B5G5R5X1_UNORM
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|| display_format == WINED3DFMT_B8G8R8X8_UNORM
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|| display_format == WINED3DFMT_B10G10R10A2_UNORM))
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{
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TRACE_(d3d_caps)("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* If the requested display format is not available, don't continue. */
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mode_count = IWineD3DImpl_GetAdapterModeCount(iface, adapter_idx, display_format);
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if (!mode_count)
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{
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TRACE_(d3d_caps)("No available modes for display format %s.\n", debug_d3dformat(display_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
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* it means 'reuse' the display format for the backbuffer. */
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if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
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{
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TRACE_(d3d_caps)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
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return WINED3DERR_NOTAVAILABLE;
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}
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/* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
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* backbuffer format WINED3DFMT_B5G6R5_UNORM. */
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if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
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{
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TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
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* backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
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* WINED3DFMT_B5G5R5A1_UNORM. */
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if (display_format == WINED3DFMT_B5G5R5X1_UNORM
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&& !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
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{
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TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
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* backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
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* WINED3DFMT_B8G8R8A8_UNORM. */
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if (display_format == WINED3DFMT_B8G8R8X8_UNORM
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&& !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
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{
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TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
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* can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
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if (display_format == WINED3DFMT_B10G10R10A2_UNORM
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&& (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
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{
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TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
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hr = IWineD3DImpl_CheckDeviceFormat(iface, adapter_idx, device_type, display_format,
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WINED3DUSAGE_RENDERTARGET, WINED3DRTYPE_SURFACE, backbuffer_format, SURFACE_OPENGL);
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if (FAILED(hr))
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TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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return hr;
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}
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/* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
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/* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
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subset of a D3DCAPS9 structure. However, it has to come via a void *
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subset of a D3DCAPS9 structure. However, it has to come via a void *
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as the d3d8 interface cannot import the d3d9 header */
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as the d3d8 interface cannot import the d3d9 header */
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