ddraw: Use unsafe_impl_from_IDirect3DDevice2 for application provided interfaces.
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@ -341,6 +341,7 @@ static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
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}
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IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
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IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IDirectDrawClipper implementation structure
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@ -6737,6 +6737,13 @@ static const struct IDirect3DDeviceVtbl d3d_device1_vtbl =
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IDirect3DDeviceImpl_1_GetDirect3D
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};
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IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
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{
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if (!iface) return NULL;
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assert(iface->lpVtbl == &d3d_device2_vtbl);
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return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice2_vtbl);
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}
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IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface)
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{
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if (!iface) return NULL;
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@ -324,14 +324,15 @@ static HRESULT WINAPI IDirect3DMaterialImpl_GetHandle(IDirect3DMaterial3 *iface,
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}
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static HRESULT WINAPI IDirect3DMaterialImpl_2_GetHandle(IDirect3DMaterial2 *iface,
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IDirect3DDevice2 *lpDirect3DDevice2, D3DMATERIALHANDLE *lpHandle)
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IDirect3DDevice2 *device, D3DMATERIALHANDLE *handle)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
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IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice2(device);
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TRACE("iface %p, device %p, handle %p.\n", iface, lpDirect3DDevice2, lpHandle);
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TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
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return IDirect3DMaterial3_GetHandle(&This->IDirect3DMaterial3_iface, lpDirect3DDevice2 ?
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(IDirect3DDevice3 *)&device_from_device2(lpDirect3DDevice2)->IDirect3DDevice3_vtbl : NULL, lpHandle);
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return IDirect3DMaterial3_GetHandle(&This->IDirect3DMaterial3_iface, device_impl ?
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(IDirect3DDevice3 *)&device_impl->IDirect3DDevice3_vtbl : NULL, handle);
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}
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static HRESULT WINAPI IDirect3DMaterialImpl_1_GetHandle(IDirect3DMaterial *iface,
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@ -4521,6 +4521,7 @@ static HRESULT WINAPI d3d_texture2_GetHandle(IDirect3DTexture2 *iface,
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IDirect3DDevice2 *device, D3DTEXTUREHANDLE *handle)
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{
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IDirectDrawSurfaceImpl *surface = impl_from_IDirect3DTexture2(iface);
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IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice2(device);
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TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
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@ -4528,7 +4529,7 @@ static HRESULT WINAPI d3d_texture2_GetHandle(IDirect3DTexture2 *iface,
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if (!surface->Handle)
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{
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DWORD h = ddraw_allocate_handle(&device_from_device2(device)->handle_table, surface, DDRAW_HANDLE_SURFACE);
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DWORD h = ddraw_allocate_handle(&device_impl->handle_table, surface, DDRAW_HANDLE_SURFACE);
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if (h == DDRAW_INVALID_HANDLE)
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{
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ERR("Failed to allocate a texture handle.\n");
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