ddraw/tests: Add basic tests for DrawIndexedPrimitiveStrided.

This commit is contained in:
Stefan Dösinger 2013-01-16 12:44:17 +01:00 committed by Alexandre Julliard
parent ce31e40f24
commit a8469a458f
2 changed files with 140 additions and 1 deletions

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@ -1,5 +1,6 @@
/*
* Copyright 2011-2012 Henri Verbeet for CodeWeavers
* Copyright 2012-2013 Stefan Dösinger for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -2965,6 +2966,77 @@ static void test_coop_level_multi_window(void)
DestroyWindow(window1);
}
static void test_draw_strided(void)
{
static struct vec3 position[] =
{
{-1.0, -1.0, 0.0},
{-1.0, 1.0, 0.0},
{ 1.0, 1.0, 0.0},
{ 1.0, -1.0, 0.0},
};
static DWORD diffuse[] =
{
0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00,
};
static WORD indices[] =
{
0, 1, 2, 2, 3, 0
};
IDirectDrawSurface4 *rt;
IDirect3DDevice3 *device;
D3DCOLOR color;
HWND window;
HRESULT hr;
D3DDRAWPRIMITIVESTRIDEDDATA strided;
IDirect3DViewport3 *viewport;
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create D3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear the viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
memset(&strided, 0x55, sizeof(strided));
strided.position.lpvData = position;
strided.position.dwStride = sizeof(*position);
strided.diffuse.lpvData = diffuse;
strided.diffuse.dwStride = sizeof(*diffuse);
hr = IDirect3DDevice3_DrawIndexedPrimitiveStrided(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE,
&strided, 4, indices, 6, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
IDirect3DViewport3_Release(viewport);
IDirectDrawSurface4_Release(rt);
IDirect3DDevice3_Release(device);
DestroyWindow(window);
}
START_TEST(ddraw4)
{
test_process_vertices();
@ -2990,4 +3062,5 @@ START_TEST(ddraw4)
test_coop_level_surf_create();
test_vb_discard();
test_coop_level_multi_window();
test_draw_strided();
}

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@ -1,5 +1,5 @@
/*
* Copyright 2006 Stefan Dösinger for CodeWeavers
* Copyright 2006, 2012-2013 Stefan Dösinger for CodeWeavers
* Copyright 2011 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
@ -2774,6 +2774,71 @@ static void test_coop_level_multi_window(void)
DestroyWindow(window1);
}
static void test_draw_strided(void)
{
static struct vec3 position[] =
{
{-1.0, -1.0, 0.0},
{-1.0, 1.0, 0.0},
{ 1.0, 1.0, 0.0},
{ 1.0, -1.0, 0.0},
};
static DWORD diffuse[] =
{
0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00,
};
static WORD indices[] =
{
0, 1, 2, 2, 3, 0
};
IDirectDrawSurface7 *rt;
IDirect3DDevice7 *device;
D3DCOLOR color;
HWND window;
HRESULT hr;
D3DDRAWPRIMITIVESTRIDEDDATA strided;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create D3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice7_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 1.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
hr = IDirect3DDevice7_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
memset(&strided, 0x55, sizeof(strided));
strided.position.lpvData = position;
strided.position.dwStride = sizeof(*position);
strided.diffuse.lpvData = diffuse;
strided.diffuse.dwStride = sizeof(*diffuse);
hr = IDirect3DDevice7_DrawIndexedPrimitiveStrided(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE,
&strided, 4, indices, 6, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice7_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
IDirectDrawSurface7_Release(rt);
IDirect3DDevice7_Release(device);
DestroyWindow(window);
}
START_TEST(ddraw7)
{
HMODULE module = GetModuleHandleA("ddraw.dll");
@ -2806,4 +2871,5 @@ START_TEST(ddraw7)
test_coop_level_surf_create();
test_vb_discard();
test_coop_level_multi_window();
test_draw_strided();
}