wined3d: Implement wined3d_surface_bltfast() on top of wined3d_surface_blt().
This commit is contained in:
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a2e8d61453
commit
a84275075d
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@ -36,8 +36,6 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d);
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static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
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static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
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struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
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struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
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const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter);
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const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter);
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static HRESULT surface_cpu_bltfast(struct wined3d_surface *dst_surface, DWORD dst_x, DWORD dst_y,
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struct wined3d_surface *src_surface, const RECT *src_rect, DWORD trans);
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static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surface, const RECT *dst_rect,
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static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surface, const RECT *dst_rect,
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struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx,
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struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx,
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WINED3DTEXTUREFILTERTYPE filter);
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WINED3DTEXTUREFILTERTYPE filter);
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@ -1484,34 +1482,15 @@ cpu:
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}
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}
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/* Do not call while under the GL lock. */
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/* Do not call while under the GL lock. */
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static HRESULT surface_bltfast(struct wined3d_surface *dst_surface, DWORD dst_x, DWORD dst_y,
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HRESULT CDECL wined3d_surface_bltfast(struct wined3d_surface *dst_surface, DWORD dst_x, DWORD dst_y,
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struct wined3d_surface *src_surface, const RECT *src_rect_in, DWORD trans)
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struct wined3d_surface *src_surface, const RECT *src_rect_in, DWORD trans)
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{
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{
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struct wined3d_device *device = dst_surface->resource.device;
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TRACE("dst_surface %p, dst_x %u, dst_y %u, src_surface %p, src_rect %s, flags %#x.\n",
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dst_surface, dst_x, dst_y, src_surface, wine_dbgstr_rect(src_rect_in), trans);
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if ((dst_surface->flags & SFLAG_LOCKED) || (src_surface->flags & SFLAG_LOCKED))
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{
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WARN("Surface is busy, returning WINEDDERR_SURFACEBUSY.\n");
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return WINEDDERR_SURFACEBUSY;
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}
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if (device->inScene && (dst_surface == device->fb.depth_stencil || src_surface == device->fb.depth_stencil))
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{
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WARN("Attempt to access the depth / stencil surface while in a scene.\n");
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return WINED3DERR_INVALIDCALL;
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}
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/* Special cases for RenderTargets */
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if ((dst_surface->resource.usage & WINED3DUSAGE_RENDERTARGET)
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|| (src_surface->resource.usage & WINED3DUSAGE_RENDERTARGET))
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{
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RECT src_rect, dst_rect;
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RECT src_rect, dst_rect;
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DWORD flags = 0;
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DWORD flags = 0;
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TRACE("dst_surface %p, dst_x %u, dst_y %u, src_surface %p, src_rect_in %s, trans %#x.\n",
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dst_surface, dst_x, dst_y, src_surface, wine_dbgstr_rect(src_rect_in), trans);
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surface_get_rect(src_surface, src_rect_in, &src_rect);
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surface_get_rect(src_surface, src_rect_in, &src_rect);
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dst_rect.left = dst_x;
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dst_rect.left = dst_x;
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@ -1519,8 +1498,6 @@ static HRESULT surface_bltfast(struct wined3d_surface *dst_surface, DWORD dst_x,
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dst_rect.right = dst_x + src_rect.right - src_rect.left;
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dst_rect.right = dst_x + src_rect.right - src_rect.left;
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dst_rect.bottom = dst_y + src_rect.bottom - src_rect.top;
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dst_rect.bottom = dst_y + src_rect.bottom - src_rect.top;
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/* Convert BltFast flags into Blt ones because BltOverride is called
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* from Blt as well. */
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if (trans & WINEDDBLTFAST_SRCCOLORKEY)
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if (trans & WINEDDBLTFAST_SRCCOLORKEY)
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flags |= WINEDDBLT_KEYSRC;
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flags |= WINEDDBLT_KEYSRC;
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if (trans & WINEDDBLTFAST_DESTCOLORKEY)
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if (trans & WINEDDBLTFAST_DESTCOLORKEY)
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@ -1530,12 +1507,7 @@ static HRESULT surface_bltfast(struct wined3d_surface *dst_surface, DWORD dst_x,
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if (trans & WINEDDBLTFAST_DONOTWAIT)
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if (trans & WINEDDBLTFAST_DONOTWAIT)
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flags |= WINEDDBLT_DONOTWAIT;
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flags |= WINEDDBLT_DONOTWAIT;
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if (SUCCEEDED(IWineD3DSurfaceImpl_BltOverride(dst_surface,
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return wined3d_surface_blt(dst_surface, &dst_rect, src_surface, &src_rect, flags, NULL, WINED3DTEXF_POINT);
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&dst_rect, src_surface, &src_rect, flags, NULL, WINED3DTEXF_POINT)))
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return WINED3D_OK;
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}
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return surface_cpu_bltfast(dst_surface, dst_x, dst_y, src_surface, src_rect_in, trans);
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}
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}
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static HRESULT surface_set_mem(struct wined3d_surface *surface, void *mem)
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static HRESULT surface_set_mem(struct wined3d_surface *surface, void *mem)
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@ -1709,7 +1681,6 @@ static const struct wined3d_surface_ops surface_ops =
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surface_unmap,
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surface_unmap,
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surface_getdc,
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surface_getdc,
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surface_flip,
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surface_flip,
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surface_bltfast,
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surface_set_mem,
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surface_set_mem,
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};
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};
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@ -1893,15 +1864,6 @@ static HRESULT gdi_surface_flip(struct wined3d_surface *surface, struct wined3d_
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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static HRESULT gdi_surface_bltfast(struct wined3d_surface *dst_surface, DWORD dst_x, DWORD dst_y,
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struct wined3d_surface *src_surface, const RECT *src_rect, DWORD trans)
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{
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TRACE("dst_surface %p, dst_x %u, dst_y %u, src_surface %p, src_rect %s, flags %#x.\n",
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dst_surface, dst_x, dst_y, src_surface, wine_dbgstr_rect(src_rect), trans);
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return surface_cpu_bltfast(dst_surface, dst_x, dst_y, src_surface, src_rect, trans);
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}
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static HRESULT gdi_surface_set_mem(struct wined3d_surface *surface, void *mem)
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static HRESULT gdi_surface_set_mem(struct wined3d_surface *surface, void *mem)
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{
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{
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TRACE("surface %p, mem %p.\n", surface, mem);
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TRACE("surface %p, mem %p.\n", surface, mem);
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@ -1960,7 +1922,6 @@ static const struct wined3d_surface_ops gdi_surface_ops =
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gdi_surface_unmap,
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gdi_surface_unmap,
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gdi_surface_getdc,
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gdi_surface_getdc,
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gdi_surface_flip,
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gdi_surface_flip,
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gdi_surface_bltfast,
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gdi_surface_set_mem,
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gdi_surface_set_mem,
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};
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};
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@ -3496,17 +3457,6 @@ do { \
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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/* Do not call while under the GL lock. */
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HRESULT CDECL wined3d_surface_bltfast(struct wined3d_surface *dst_surface, DWORD dst_x, DWORD dst_y,
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struct wined3d_surface *src_surface, const RECT *src_rect, DWORD trans)
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{
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TRACE("dst_surface %p, dst_x %u, dst_y %u, src_surface %p, src_rect %s, trans %#x.\n",
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dst_surface, dst_x, dst_y, src_surface, wine_dbgstr_rect(src_rect), trans);
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return dst_surface->surface_ops->surface_bltfast(dst_surface,
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dst_x, dst_y, src_surface, src_rect, trans);
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}
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HRESULT CDECL wined3d_surface_unmap(struct wined3d_surface *surface)
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HRESULT CDECL wined3d_surface_unmap(struct wined3d_surface *surface)
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{
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{
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TRACE("surface %p.\n", surface);
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TRACE("surface %p.\n", surface);
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@ -7031,278 +6981,6 @@ release:
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return hr;
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return hr;
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}
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}
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static HRESULT surface_cpu_bltfast(struct wined3d_surface *dst_surface, DWORD dst_x, DWORD dst_y,
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struct wined3d_surface *src_surface, const RECT *src_rect, DWORD trans)
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{
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const struct wined3d_format *src_format, *dst_format;
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RECT lock_src, lock_dst, lock_union;
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WINED3DLOCKED_RECT dlock, slock;
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HRESULT hr = WINED3D_OK;
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int bpp, w, h, x, y;
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const BYTE *sbuf;
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BYTE *dbuf;
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RECT rsrc2;
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TRACE("dst_surface %p, dst_x %u, dst_y %u, src_surface %p, src_rect %s, flags %#x.\n",
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dst_surface, dst_x, dst_y, src_surface, wine_dbgstr_rect(src_rect), trans);
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if ((dst_surface->flags & SFLAG_LOCKED) || (src_surface->flags & SFLAG_LOCKED))
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{
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WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
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return WINEDDERR_SURFACEBUSY;
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}
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if (!src_rect)
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{
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WARN("src_rect is NULL!\n");
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rsrc2.left = 0;
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rsrc2.top = 0;
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rsrc2.right = src_surface->resource.width;
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rsrc2.bottom = src_surface->resource.height;
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src_rect = &rsrc2;
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}
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/* Check source rect for validity. Copied from normal Blt. Fixes Baldur's Gate. */
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if ((src_rect->bottom > src_surface->resource.height) || (src_rect->bottom < 0)
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|| (src_rect->top > src_surface->resource.height) || (src_rect->top < 0)
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|| (src_rect->left > src_surface->resource.width) || (src_rect->left < 0)
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|| (src_rect->right > src_surface->resource.width) || (src_rect->right < 0)
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|| (src_rect->right < src_rect->left) || (src_rect->bottom < src_rect->top))
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{
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WARN("Application gave us bad source rectangle for BltFast.\n");
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return WINEDDERR_INVALIDRECT;
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}
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h = src_rect->bottom - src_rect->top;
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if (h > dst_surface->resource.height - dst_y)
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h = dst_surface->resource.height - dst_y;
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if (h > src_surface->resource.height - src_rect->top)
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h = src_surface->resource.height - src_rect->top;
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if (h <= 0)
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return WINEDDERR_INVALIDRECT;
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w = src_rect->right - src_rect->left;
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if (w > dst_surface->resource.width - dst_x)
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w = dst_surface->resource.width - dst_x;
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if (w > src_surface->resource.width - src_rect->left)
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w = src_surface->resource.width - src_rect->left;
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if (w <= 0)
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return WINEDDERR_INVALIDRECT;
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/* Now compute the locking rectangle... */
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lock_src.left = src_rect->left;
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lock_src.top = src_rect->top;
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lock_src.right = lock_src.left + w;
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lock_src.bottom = lock_src.top + h;
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lock_dst.left = dst_x;
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lock_dst.top = dst_y;
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lock_dst.right = dst_x + w;
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lock_dst.bottom = dst_y + h;
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bpp = dst_surface->resource.format->byte_count;
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/* We need to lock the surfaces, or we won't get refreshes when done. */
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if (src_surface == dst_surface)
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{
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int pitch;
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UnionRect(&lock_union, &lock_src, &lock_dst);
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/* Lock the union of the two rectangles. */
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hr = wined3d_surface_map(dst_surface, &dlock, &lock_union, 0);
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if (FAILED(hr))
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goto error;
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pitch = dlock.Pitch;
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slock.Pitch = dlock.Pitch;
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/* Since slock was originally copied from this surface's description, we can just reuse it. */
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sbuf = dst_surface->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp;
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dbuf = dst_surface->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp;
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src_format = src_surface->resource.format;
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dst_format = src_format;
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}
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else
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{
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hr = wined3d_surface_map(src_surface, &slock, &lock_src, WINED3DLOCK_READONLY);
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if (FAILED(hr))
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goto error;
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hr = wined3d_surface_map(dst_surface, &dlock, &lock_dst, 0);
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if (FAILED(hr))
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goto error;
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sbuf = slock.pBits;
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dbuf = dlock.pBits;
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TRACE("Dst is at %p, Src is at %p.\n", dbuf, sbuf);
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src_format = src_surface->resource.format;
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dst_format = dst_surface->resource.format;
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}
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/* Handle compressed surfaces first... */
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if (src_format->flags & dst_format->flags & WINED3DFMT_FLAG_COMPRESSED)
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{
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UINT row_block_count;
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TRACE("compressed -> compressed copy\n");
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if (trans)
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FIXME("trans arg not supported when a compressed surface is involved\n");
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if (dst_x || dst_y)
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FIXME("offset for destination surface is not supported\n");
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if (src_surface->resource.format->id != dst_surface->resource.format->id)
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{
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FIXME("compressed -> compressed copy only supported for the same type of surface\n");
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hr = WINED3DERR_WRONGTEXTUREFORMAT;
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goto error;
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}
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row_block_count = (w + dst_format->block_width - 1) / dst_format->block_width;
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for (y = 0; y < h; y += dst_format->block_height)
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{
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memcpy(dbuf, sbuf, row_block_count * dst_format->block_byte_count);
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dbuf += dlock.Pitch;
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sbuf += slock.Pitch;
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}
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goto error;
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}
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if ((src_format->flags & WINED3DFMT_FLAG_COMPRESSED) && !(dst_format->flags & WINED3DFMT_FLAG_COMPRESSED))
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{
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/* TODO: Use the libtxc_dxtn.so shared library to do software
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* decompression. */
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ERR("Software decompression not supported.\n");
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goto error;
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}
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if (trans & (WINEDDBLTFAST_SRCCOLORKEY | WINEDDBLTFAST_DESTCOLORKEY))
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{
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DWORD keylow, keyhigh;
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DWORD mask = src_surface->resource.format->red_mask
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/* For some 8-bit formats like L8 and P8 color masks don't make sense */
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if (!mask && bpp == 1)
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mask = 0xff;
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TRACE("Color keyed copy.\n");
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if (trans & WINEDDBLTFAST_SRCCOLORKEY)
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{
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keylow = src_surface->SrcBltCKey.dwColorSpaceLowValue;
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keyhigh = src_surface->SrcBltCKey.dwColorSpaceHighValue;
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}
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else
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{
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/* I'm not sure if this is correct. */
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FIXME("WINEDDBLTFAST_DESTCOLORKEY not fully supported yet.\n");
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keylow = dst_surface->DestBltCKey.dwColorSpaceLowValue;
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keyhigh = dst_surface->DestBltCKey.dwColorSpaceHighValue;
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}
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#define COPYBOX_COLORKEY(type) \
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do { \
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const type *s = (const type *)sbuf; \
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type *d = (type *)dbuf; \
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type tmp; \
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for (y = 0; y < h; y++) \
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{ \
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for (x = 0; x < w; x++) \
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{ \
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tmp = s[x]; \
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if ((tmp & mask) < keylow || (tmp & mask) > keyhigh) d[x] = tmp; \
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} \
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|
||||||
s = (const type *)((const BYTE *)s + slock.Pitch); \
|
|
||||||
d = (type *)((BYTE *)d + dlock.Pitch); \
|
|
||||||
} \
|
|
||||||
} while(0)
|
|
||||||
|
|
||||||
switch (bpp)
|
|
||||||
{
|
|
||||||
case 1:
|
|
||||||
COPYBOX_COLORKEY(BYTE);
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
COPYBOX_COLORKEY(WORD);
|
|
||||||
break;
|
|
||||||
case 4:
|
|
||||||
COPYBOX_COLORKEY(DWORD);
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
{
|
|
||||||
const BYTE *s;
|
|
||||||
DWORD tmp;
|
|
||||||
BYTE *d;
|
|
||||||
s = sbuf;
|
|
||||||
d = dbuf;
|
|
||||||
for (y = 0; y < h; ++y)
|
|
||||||
{
|
|
||||||
for (x = 0; x < w * 3; x += 3)
|
|
||||||
{
|
|
||||||
tmp = (DWORD)s[x] + ((DWORD)s[x + 1] << 8) + ((DWORD)s[x + 2] << 16);
|
|
||||||
if (tmp < keylow || tmp > keyhigh)
|
|
||||||
{
|
|
||||||
d[x + 0] = s[x + 0];
|
|
||||||
d[x + 1] = s[x + 1];
|
|
||||||
d[x + 2] = s[x + 2];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
s += slock.Pitch;
|
|
||||||
d += dlock.Pitch;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
default:
|
|
||||||
FIXME("Source color key blitting not supported for bpp %u.\n", bpp * 8);
|
|
||||||
hr = WINED3DERR_NOTAVAILABLE;
|
|
||||||
goto error;
|
|
||||||
}
|
|
||||||
#undef COPYBOX_COLORKEY
|
|
||||||
TRACE("Copy done.\n");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
int width = w * bpp;
|
|
||||||
INT sbufpitch, dbufpitch;
|
|
||||||
|
|
||||||
TRACE("No color key copy.\n");
|
|
||||||
/* Handle overlapping surfaces. */
|
|
||||||
if (sbuf < dbuf)
|
|
||||||
{
|
|
||||||
sbuf += (h - 1) * slock.Pitch;
|
|
||||||
dbuf += (h - 1) * dlock.Pitch;
|
|
||||||
sbufpitch = -slock.Pitch;
|
|
||||||
dbufpitch = -dlock.Pitch;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
sbufpitch = slock.Pitch;
|
|
||||||
dbufpitch = dlock.Pitch;
|
|
||||||
}
|
|
||||||
for (y = 0; y < h; ++y)
|
|
||||||
{
|
|
||||||
/* This is pretty easy, a line for line memcpy. */
|
|
||||||
memmove(dbuf, sbuf, width);
|
|
||||||
sbuf += sbufpitch;
|
|
||||||
dbuf += dbufpitch;
|
|
||||||
}
|
|
||||||
TRACE("Copy done.\n");
|
|
||||||
}
|
|
||||||
|
|
||||||
error:
|
|
||||||
if (src_surface == dst_surface)
|
|
||||||
{
|
|
||||||
wined3d_surface_unmap(dst_surface);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
wined3d_surface_unmap(dst_surface);
|
|
||||||
wined3d_surface_unmap(src_surface);
|
|
||||||
}
|
|
||||||
|
|
||||||
return hr;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Do not call while under the GL lock. */
|
/* Do not call while under the GL lock. */
|
||||||
static HRESULT cpu_blit_color_fill(struct wined3d_device *device, struct wined3d_surface *dst_surface,
|
static HRESULT cpu_blit_color_fill(struct wined3d_device *device, struct wined3d_surface *dst_surface,
|
||||||
const RECT *dst_rect, const WINED3DCOLORVALUE *color)
|
const RECT *dst_rect, const WINED3DCOLORVALUE *color)
|
||||||
|
|
|
@ -1984,8 +1984,6 @@ struct wined3d_surface_ops
|
||||||
void (*surface_unmap)(struct wined3d_surface *surface);
|
void (*surface_unmap)(struct wined3d_surface *surface);
|
||||||
HRESULT (*surface_getdc)(struct wined3d_surface *surface);
|
HRESULT (*surface_getdc)(struct wined3d_surface *surface);
|
||||||
HRESULT (*surface_flip)(struct wined3d_surface *surface, struct wined3d_surface *override);
|
HRESULT (*surface_flip)(struct wined3d_surface *surface, struct wined3d_surface *override);
|
||||||
HRESULT (*surface_bltfast)(struct wined3d_surface *dst_surface, DWORD dst_x, DWORD dst_y,
|
|
||||||
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD trans);
|
|
||||||
HRESULT (*surface_set_mem)(struct wined3d_surface *surface, void *mem);
|
HRESULT (*surface_set_mem)(struct wined3d_surface *surface, void *mem);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue