d3dx9: Implement DXTn compression for offset destination rect.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1848,7 +1848,8 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
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DWORD filter, D3DCOLOR color_key)
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{
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const struct pixel_format_desc *srcformatdesc, *destformatdesc;
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struct volume src_size, dst_size;
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struct volume src_size, dst_size, dst_size_aligned;
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RECT dst_rect_temp, dst_rect_aligned;
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IDirect3DSurface9 *surface;
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D3DSURFACE_DESC surfdesc;
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D3DLOCKED_RECT lockrect;
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@ -1883,10 +1884,14 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
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src_size.depth = 1;
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IDirect3DSurface9_GetDesc(dst_surface, &surfdesc);
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destformatdesc = get_format_info(surfdesc.Format);
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if (!dst_rect)
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{
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dst_size.width = surfdesc.Width;
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dst_size.height = surfdesc.Height;
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dst_rect = &dst_rect_temp;
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dst_rect_temp.left = 0;
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dst_rect_temp.top = 0;
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dst_rect_temp.right = surfdesc.Width;
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dst_rect_temp.bottom = surfdesc.Height;
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}
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else
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{
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@ -1897,18 +1902,36 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
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WARN("Invalid dst_rect specified.\n");
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return D3DERR_INVALIDCALL;
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}
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dst_size.width = dst_rect->right - dst_rect->left;
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dst_size.height = dst_rect->bottom - dst_rect->top;
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if (!dst_size.width || !dst_size.height)
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if (dst_rect->left == dst_rect->right || dst_rect->top == dst_rect->bottom)
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{
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WARN("Empty dst_rect specified.\n");
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return D3D_OK;
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}
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}
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dst_rect_aligned = *dst_rect;
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if (dst_rect_aligned.left & (destformatdesc->block_width - 1))
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dst_rect_aligned.left = dst_rect_aligned.left & ~(destformatdesc->block_width - 1);
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if (dst_rect_aligned.top & (destformatdesc->block_height - 1))
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dst_rect_aligned.top = dst_rect_aligned.top & ~(destformatdesc->block_height - 1);
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if (dst_rect_aligned.right & (destformatdesc->block_width - 1) && dst_rect_aligned.right != surfdesc.Width)
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dst_rect_aligned.right = min((dst_rect_aligned.right + destformatdesc->block_width - 1)
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& ~(destformatdesc->block_width - 1), surfdesc.Width);
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if (dst_rect_aligned.bottom & (destformatdesc->block_height - 1) && dst_rect_aligned.bottom != surfdesc.Height)
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dst_rect_aligned.bottom = min((dst_rect_aligned.bottom + destformatdesc->block_height - 1)
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& ~(destformatdesc->block_height - 1), surfdesc.Height);
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dst_size.width = dst_rect->right - dst_rect->left;
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dst_size.height = dst_rect->bottom - dst_rect->top;
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dst_size.depth = 1;
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destformatdesc = get_format_info(surfdesc.Format);
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dst_size_aligned.width = dst_rect_aligned.right - dst_rect_aligned.left;
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dst_size_aligned.height = dst_rect_aligned.bottom - dst_rect_aligned.top;
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dst_size_aligned.depth = 1;
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if (filter == D3DX_DEFAULT)
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filter = D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER;
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if (FAILED(hr = lock_surface(dst_surface, dst_rect, &lockrect, &surface, TRUE)))
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if (FAILED(hr = lock_surface(dst_surface, &dst_rect_aligned, &lockrect, &surface, TRUE)))
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return hr;
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src_memory = (BYTE *)src_memory + src_rect->top / srcformatdesc->block_height * src_pitch
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@ -1919,8 +1942,11 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
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&& dst_size.height == src_size.height
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&& color_key == 0
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&& !(src_rect->left & (srcformatdesc->block_width - 1))
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&& !(src_rect->top & (srcformatdesc->block_height - 1))) /* Simple copy. */
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&& !(src_rect->top & (srcformatdesc->block_height - 1))
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&& !(dst_rect->left & (destformatdesc->block_width - 1))
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&& !(dst_rect->top & (destformatdesc->block_height - 1)))
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{
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TRACE("Simple copy.\n");
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copy_pixels(src_memory, src_pitch, 0, lockrect.pBits, lockrect.Pitch, 0,
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&src_size, srcformatdesc);
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}
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@ -1928,6 +1954,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
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{
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const struct pixel_format_desc *dst_format;
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DWORD *src_uncompressed = NULL;
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BYTE *dst_uncompressed = NULL;
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unsigned int dst_pitch;
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BYTE *dst_mem;
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@ -1935,7 +1962,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
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|| !is_conversion_to_supported(destformatdesc))
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{
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FIXME("Unsupported format conversion %#x -> %#x.\n", src_format, surfdesc.Format);
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unlock_surface(dst_surface, dst_rect, surface, FALSE);
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unlock_surface(dst_surface, &dst_rect_aligned, surface, FALSE);
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return E_NOTIMPL;
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}
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@ -1948,7 +1975,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
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src_uncompressed = heap_alloc(src_size.width * src_size.height * sizeof(DWORD));
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if (!src_uncompressed)
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{
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unlock_surface(dst_surface, dst_rect, surface, FALSE);
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unlock_surface(dst_surface, &dst_rect_aligned, surface, FALSE);
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return E_OUTOFMEMORY;
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}
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@ -1988,15 +2015,23 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
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if (destformatdesc->type == FORMAT_DXT)
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{
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dst_mem = heap_alloc(dst_size.width * dst_size.height * sizeof(DWORD));
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if (!dst_mem)
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BOOL dst_misaligned = dst_rect->left != dst_rect_aligned.left
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|| dst_rect->top != dst_rect_aligned.top
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|| dst_rect->right != dst_rect_aligned.right
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|| dst_rect->bottom != dst_rect_aligned.bottom;
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dst_uncompressed = HeapAlloc(GetProcessHeap(), dst_misaligned ? HEAP_ZERO_MEMORY : 0,
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dst_size_aligned.width * dst_size_aligned.height * sizeof(DWORD));
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if (!dst_uncompressed)
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{
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heap_free(src_uncompressed);
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unlock_surface(dst_surface, dst_rect, surface, FALSE);
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unlock_surface(dst_surface, &dst_rect_aligned, surface, FALSE);
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return E_OUTOFMEMORY;
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}
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dst_pitch = dst_size.width * sizeof(DWORD);
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dst_pitch = dst_size_aligned.width * sizeof(DWORD);
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dst_format = get_format_info(D3DFMT_A8B8G8R8);
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dst_mem = dst_uncompressed + (dst_rect->top - dst_rect_aligned.top) * dst_pitch
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+ (dst_rect->left - dst_rect_aligned.left) * sizeof(DWORD);
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}
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else
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{
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@ -2023,13 +2058,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
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heap_free(src_uncompressed);
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if (destformatdesc->type == FORMAT_DXT)
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{
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if (dst_rect && (dst_rect->left || dst_rect->top))
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{
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FIXME("Not implemented for destination rect left / top != 0.\n");
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}
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else
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if (dst_uncompressed)
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{
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GLenum gl_format = 0;
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@ -2050,14 +2079,13 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
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default:
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ERR("Unexpected destination compressed format %u.\n", surfdesc.Format);
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}
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tx_compress_dxtn(4, dst_size.width, dst_size.height,
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dst_mem, gl_format, lockrect.pBits, lockrect.Pitch);
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}
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heap_free(dst_mem);
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tx_compress_dxtn(4, dst_size_aligned.width, dst_size_aligned.height,
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dst_uncompressed, gl_format, lockrect.pBits, lockrect.Pitch);
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heap_free(dst_uncompressed);
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}
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}
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return unlock_surface(dst_surface, dst_rect, surface, TRUE);
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return unlock_surface(dst_surface, &dst_rect_aligned, surface, TRUE);
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}
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/************************************************************
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@ -1814,7 +1814,6 @@ static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device)
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{
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for (x = 0; x < 8; ++x)
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{
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todo_wine_if (x >= 2 && x < 6 && y >= 2 && y < 6)
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ok(compare_color(((DWORD *)lock_rect.pBits)[lock_rect.Pitch / 4 * y + x],
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dds_dxt5_8_8_expected_misaligned_3[y * 8 + x], 0),
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"Color at position %u, %u is 0x%08x, expected 0x%08x.\n",
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