wined3d: '0x' is redundant with the '#' format modifier.

This commit is contained in:
Francois Gouget 2007-08-09 17:30:03 +02:00 committed by Alexandre Julliard
parent 9c17c4ccfe
commit a80903e54b
1 changed files with 2 additions and 2 deletions

View File

@ -614,10 +614,10 @@ void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg) {
partialprecision = mask & WINED3DSPDM_PARTIALPRECISION; partialprecision = mask & WINED3DSPDM_PARTIALPRECISION;
mask &= ~(WINED3DSPDM_MSAMPCENTROID | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_SATURATE); mask &= ~(WINED3DSPDM_MSAMPCENTROID | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_SATURATE);
if (mask) if (mask)
FIXME("Unrecognized modifier(0x%#x)\n", mask >> WINED3DSP_DSTMOD_SHIFT); FIXME("Unrecognized modifier(%#x)\n", mask >> WINED3DSP_DSTMOD_SHIFT);
if (centroid) if (centroid)
FIXME("Unhandled modifier(0x%#x)\n", mask >> WINED3DSP_DSTMOD_SHIFT); FIXME("Unhandled modifier(%#x)\n", mask >> WINED3DSP_DSTMOD_SHIFT);
} }
shift = (dst & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT; shift = (dst & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;