wined3d: Enable rendering to integer textures.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-07-18 13:27:39 +02:00 committed by Alexandre Julliard
parent 36c82e6d49
commit a7e52707b0
3 changed files with 24 additions and 6 deletions

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@ -1098,6 +1098,8 @@ static void test_create_texture2d(void)
{DXGI_FORMAT_R32G32B32A32_TYPELESS, 2, D3D10_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_R32G32B32A32_TYPELESS, 9, D3D10_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_R32G32B32A32_TYPELESS, 1, D3D10_BIND_DEPTH_STENCIL, 0, FALSE, FALSE},
{DXGI_FORMAT_R32G32B32A32_UINT, 1, D3D10_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_R32G32B32A32_SINT, 1, D3D10_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_R32G32B32_TYPELESS, 1, D3D10_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
{DXGI_FORMAT_R16G16B16A16_TYPELESS, 1, D3D10_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
{DXGI_FORMAT_R16G16B16A16_TYPELESS, 1, D3D10_BIND_RENDER_TARGET, 0, TRUE, FALSE},
@ -1113,7 +1115,7 @@ static void test_create_texture2d(void)
{DXGI_FORMAT_R32_TYPELESS, 9, D3D10_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
{DXGI_FORMAT_R32_TYPELESS, 9, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_MISC_TEXTURECUBE,
FALSE, TRUE},
{DXGI_FORMAT_R32_TYPELESS, 1, D3D11_BIND_DEPTH_STENCIL, 0, TRUE, FALSE},
{DXGI_FORMAT_R32_TYPELESS, 1, D3D10_BIND_DEPTH_STENCIL, 0, TRUE, FALSE},
{DXGI_FORMAT_R24G8_TYPELESS, 1, D3D10_BIND_VERTEX_BUFFER, 0, FALSE, TRUE},
{DXGI_FORMAT_R24G8_TYPELESS, 1, D3D10_BIND_INDEX_BUFFER, 0, FALSE, TRUE},
{DXGI_FORMAT_R24G8_TYPELESS, 1, D3D10_BIND_CONSTANT_BUFFER, 0, FALSE, TRUE},
@ -1125,10 +1127,15 @@ static void test_create_texture2d(void)
{DXGI_FORMAT_R8G8_SNORM, 1, D3D10_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_R16_TYPELESS, 1, D3D10_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
{DXGI_FORMAT_R16_TYPELESS, 1, D3D10_BIND_DEPTH_STENCIL, 0, TRUE, FALSE},
{DXGI_FORMAT_R16_TYPELESS, 1, D3D10_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_R16_UINT, 1, D3D10_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_R16_SINT, 1, D3D10_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_R8_TYPELESS, 1, D3D10_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
{DXGI_FORMAT_R8G8B8A8_UNORM, 1, D3D10_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_R8G8B8A8_UNORM, 1, D3D10_BIND_DEPTH_STENCIL, 0, FALSE, FALSE},
{DXGI_FORMAT_R8G8B8A8_UINT, 1, D3D10_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_R8G8B8A8_SNORM, 1, D3D10_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_R8G8B8A8_SINT, 1, D3D10_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_D24_UNORM_S8_UINT, 1, D3D10_BIND_RENDER_TARGET, 0, FALSE, FALSE},
{DXGI_FORMAT_D32_FLOAT, 1, D3D10_BIND_RENDER_TARGET, 0, FALSE, FALSE},
};

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@ -1519,6 +1519,8 @@ static void test_create_texture2d(void)
{DXGI_FORMAT_R32G32B32A32_TYPELESS, 2, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_R32G32B32A32_TYPELESS, 9, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_R32G32B32A32_TYPELESS, 1, D3D11_BIND_DEPTH_STENCIL, 0, FALSE, FALSE},
{DXGI_FORMAT_R32G32B32A32_UINT, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_R32G32B32A32_SINT, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_R32G32B32_TYPELESS, 1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
{DXGI_FORMAT_R16G16B16A16_TYPELESS, 1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
{DXGI_FORMAT_R16G16B16A16_TYPELESS, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
@ -1546,10 +1548,15 @@ static void test_create_texture2d(void)
{DXGI_FORMAT_R8G8_SNORM, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_R16_TYPELESS, 1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
{DXGI_FORMAT_R16_TYPELESS, 1, D3D11_BIND_DEPTH_STENCIL, 0, TRUE, FALSE},
{DXGI_FORMAT_R16_TYPELESS, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_R16_UINT, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_R16_SINT, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_R8_TYPELESS, 1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
{DXGI_FORMAT_R8G8B8A8_UNORM, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_R8G8B8A8_UNORM, 1, D3D11_BIND_DEPTH_STENCIL, 0, FALSE, FALSE},
{DXGI_FORMAT_R8G8B8A8_UINT, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_R8G8B8A8_SNORM, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_R8G8B8A8_SINT, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
{DXGI_FORMAT_D24_UNORM_S8_UINT, 1, D3D11_BIND_RENDER_TARGET, 0, FALSE, FALSE},
{DXGI_FORMAT_D32_FLOAT, 1, D3D11_BIND_RENDER_TARGET, 0, FALSE, FALSE},
};

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@ -1246,11 +1246,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
WINED3D_GL_EXT_NONE, NULL},
{WINED3DFMT_R8G8B8A8_UINT, GL_RGBA8UI, GL_RGBA8UI, 0,
GL_RGBA_INTEGER, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
WINED3DFMT_FLAG_TEXTURE,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
ARB_TEXTURE_RGB10_A2UI, NULL},
{WINED3DFMT_R8G8B8A8_SINT, GL_RGBA8I, GL_RGBA8I, 0,
GL_RGBA_INTEGER, GL_BYTE, 0,
WINED3DFMT_FLAG_TEXTURE,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
EXT_TEXTURE_INTEGER, NULL},
{WINED3DFMT_R8G8B8X8_UNORM, GL_RGB8, GL_RGB8, 0,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
@ -1287,7 +1287,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
ARB_TEXTURE_RG, NULL},
{WINED3DFMT_R16_UINT, GL_R16UI, GL_R16UI, 0,
GL_RED_INTEGER, GL_UNSIGNED_SHORT, 0,
WINED3DFMT_FLAG_TEXTURE,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
ARB_TEXTURE_RG, NULL},
{WINED3DFMT_R16_SINT, GL_R16I, GL_R16I, 0,
GL_RED_INTEGER, GL_SHORT, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
ARB_TEXTURE_RG, NULL},
/* Luminance */
{WINED3DFMT_L8_UNORM, GL_LUMINANCE8, GL_SLUMINANCE8_EXT, 0,
@ -1480,11 +1484,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
ARB_DEPTH_BUFFER_FLOAT, convert_s8_uint_d24_float},
{WINED3DFMT_R32G32B32A32_UINT, GL_RGBA32UI, GL_RGBA32UI, 0,
GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0,
WINED3DFMT_FLAG_TEXTURE,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
EXT_TEXTURE_INTEGER, NULL},
{WINED3DFMT_R32G32B32A32_SINT, GL_RGBA32I, GL_RGBA32I, 0,
GL_RGBA_INTEGER, GL_INT, 0,
WINED3DFMT_FLAG_TEXTURE,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
EXT_TEXTURE_INTEGER, NULL},
/* Vendor-specific formats */
{WINED3DFMT_ATI1N, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1, 0,