wined3d: Remove dead code (clang).

This commit is contained in:
André Hentschel 2011-07-03 21:06:07 +02:00 committed by Alexandre Julliard
parent ee44ff9597
commit a7c1b5f02e
1 changed files with 0 additions and 2 deletions

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@ -3777,8 +3777,6 @@ static GLuint shader_arb_generate_pshader(struct wined3d_shader *shader,
shader_addline(buffer, "PARAM np2fixup[%u] = { program.env[%u..%u] };\n", shader_addline(buffer, "PARAM np2fixup[%u] = { program.env[%u..%u] };\n",
fixup->super.num_consts, fixup->offset, fixup->super.num_consts + fixup->offset - 1); fixup->super.num_consts, fixup->offset, fixup->super.num_consts + fixup->offset - 1);
} }
next_local += fixup->super.num_consts;
} }
if (shader_priv->clipplane_emulation != ~0U && args->clip) if (shader_priv->clipplane_emulation != ~0U && args->clip)