ntdll: Fix the check for the main exe in get_load_order().

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Alexandre Julliard 2021-05-06 16:28:13 +02:00
parent 814f18ab75
commit a7b5786f70
1 changed files with 4 additions and 2 deletions

View File

@ -58,6 +58,7 @@ static const WCHAR separatorsW[] = {',',' ','\t',0};
static HANDLE std_key;
static HANDLE app_key;
static BOOL init_done;
static BOOL main_exe_loaded;
/***************************************************************************
@ -365,6 +366,7 @@ void set_load_order_app_name( const WCHAR *app_name )
if ((p = wcsrchr( app_name, '\\' ))) app_name = p + 1;
app_key = open_app_key( app_name );
main_exe_loaded = TRUE;
}
@ -379,7 +381,7 @@ enum loadorder get_load_order( const UNICODE_STRING *nt_name )
static const WCHAR prefixW[] = {'\\','?','?','\\'};
enum loadorder ret = LO_INVALID;
const WCHAR *path = nt_name->Buffer;
const WCHAR *p, *app_name = NULL;
const WCHAR *p;
WCHAR *module, *basename;
int len;
@ -418,7 +420,7 @@ enum loadorder get_load_order( const UNICODE_STRING *nt_name )
goto done;
/* if loading the main exe with an explicit path, try native first */
if (!app_name && basename != module+1)
if (!main_exe_loaded && basename != module+1)
{
ret = LO_NATIVE_BUILTIN;
TRACE( "got main exe default %s for %s\n", debugstr_loadorder(ret), debugstr_w(path) );