d3dx9/tests: Add a test for texture shaders.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2016-08-05 20:56:35 +02:00 committed by Alexandre Julliard
parent 2cd9db009a
commit a7a89b8b00
1 changed files with 242 additions and 0 deletions

View File

@ -116,6 +116,22 @@ static inline void expect_vec4_(unsigned int line, const D3DXVECTOR4 *expected,
got->x, got->y, got->z, got->w); got->x, got->y, got->z, got->w);
} }
static BOOL compare_color(DWORD c1, DWORD c2, BYTE max_diff)
{
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
return FALSE;
c1 >>= 8; c2 >>= 8;
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
return FALSE;
c1 >>= 8; c2 >>= 8;
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
return FALSE;
c1 >>= 8; c2 >>= 8;
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
return FALSE;
return TRUE;
}
static BOOL is_autogenmipmap_supported(IDirect3DDevice9 *device, D3DRESOURCETYPE resource_type) static BOOL is_autogenmipmap_supported(IDirect3DDevice9 *device, D3DRESOURCETYPE resource_type)
{ {
HRESULT hr; HRESULT hr;
@ -1991,6 +2007,230 @@ static void test_D3DXSaveTextureToFileInMemory(IDirect3DDevice9 *device)
IDirect3DVolumeTexture9_Release(volume_texture); IDirect3DVolumeTexture9_Release(volume_texture);
} }
void test_texture_shader(void)
{
static const DWORD shader_zero[] = {0x0};
static const DWORD shader_invalid[] = {0xeeee0100};
static const DWORD shader_empty[] = {0xfffe0200, 0x0000ffff};
#if 0
float4 main(float3 pos : POSITION, float3 size : PSIZE) : COLOR
{
return float4(pos, 1.0);
}
#endif
static const DWORD shader_code[] =
{
0x54580100, 0x0015fffe, 0x42415443, 0x0000001c, 0x0000001f, 0x54580100, 0x00000000, 0x00000000,
0x00000100, 0x0000001c, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c,
0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x000afffe,
0x54494c43, 0x00000004, 0x00000000, 0x3ff00000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x0014fffe, 0x434c5846, 0x00000002, 0x10000003, 0x00000001, 0x00000000,
0x00000003, 0x00000000, 0x00000000, 0x00000004, 0x00000000, 0x10000001, 0x00000001, 0x00000000,
0x00000001, 0x00000000, 0x00000000, 0x00000004, 0x00000003, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff,
};
IDirect3DVolumeTexture9 *volume_texture;
IDirect3DCubeTexture9 *cube_texture;
D3DPRESENT_PARAMETERS d3dpp;
IDirect3DTexture9 *texture;
IDirect3DDevice9 *device;
ID3DXTextureShader *tx;
unsigned int x, y, z;
ID3DXBuffer *buffer;
unsigned int *data;
D3DLOCKED_RECT lr;
D3DLOCKED_BOX lb;
IDirect3D9 *d3d;
D3DCAPS9 caps;
HRESULT hr;
HWND wnd;
hr = D3DXCreateTextureShader(NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = D3DXCreateTextureShader(NULL, &tx);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = D3DXCreateTextureShader(shader_invalid, &tx);
todo_wine ok(hr == D3DXERR_INVALIDDATA, "Got unexpected hr %#x.\n", hr);
hr = D3DXCreateTextureShader(shader_zero, &tx);
todo_wine ok(hr == D3DXERR_INVALIDDATA, "Got unexpected hr %#x.\n", hr);
hr = D3DXCreateTextureShader(shader_empty, &tx);
todo_wine ok(hr == D3DXERR_INVALIDDATA, "Got unexpected hr %#x.\n", hr);
hr = D3DXCreateTextureShader(shader_code, &tx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = tx->lpVtbl->GetFunction(tx, &buffer);
todo_wine ok(SUCCEEDED(hr), "Failed to get texture shader bytecode.\n");
if (FAILED(hr))
{
skip("Texture shaders not supported, skipping further tests.\n");
IUnknown_Release(tx);
return;
}
ID3DXBuffer_Release(buffer);
if (!(wnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0,
640, 480, NULL, NULL, NULL, NULL)))
{
skip("Couldn't create application window.\n");
IUnknown_Release(tx);
return;
}
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (!d3d)
{
skip("Couldn't create IDirect3D9 object.\n");
DestroyWindow(wnd);
IUnknown_Release(tx);
return;
}
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device);
if (FAILED(hr))
{
skip("Failed to create IDirect3DDevice9 object, hr %#x.\n", hr);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
IUnknown_Release(tx);
return;
}
IDirect3DDevice9_GetDeviceCaps(device, &caps);
hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM,
&texture, NULL);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = D3DXFillTextureTX(texture, tx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, D3DLOCK_READONLY);
ok(SUCCEEDED(hr), "Locking texture failed, hr %#x.\n", hr);
data = lr.pBits;
for (y = 0; y < 256; ++y)
{
for (x = 0; x < 256; ++x)
{
unsigned int expected = 0xff000000 | x << 16 | y << 8;
/* The third position coordinate is apparently undefined for 2D textures. */
unsigned int color = data[y * lr.Pitch / sizeof(*data) + x] & 0xffffff00;
ok(compare_color(color, expected, 1), "Unexpected color %08x at (%u, %u).\n", color, x, y);
}
}
hr = IDirect3DTexture9_UnlockRect(texture, 0);
ok(SUCCEEDED(hr), "Unlocking texture failed, hr %#x.\n", hr);
IDirect3DTexture9_Release(texture);
if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP))
{
skip("Cube textures not supported, skipping tests.\n");
goto cleanup;
}
hr = IDirect3DDevice9_CreateCubeTexture(device, 256, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM,
&cube_texture, NULL);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = D3DXFillCubeTextureTX(cube_texture, tx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
for (z = 0; z < 6; ++z)
{
static const char * const mapping[6][3] =
{
{"-x", "-y", "1"},
{"+x", "-y", "0"},
{"+y", "1", "+x"},
{"-y", "0", "+x"},
{"1", "-y", "+x"},
{"0", "-y", "-x"},
};
hr = IDirect3DCubeTexture9_LockRect(cube_texture, z, 0, &lr, NULL, D3DLOCK_READONLY);
ok(SUCCEEDED(hr), "Locking texture failed, hr %#x.\n", hr);
data = lr.pBits;
for (y = 0; y < 256; ++y)
{
for (x = 0; x < 256; ++x)
{
unsigned int color = data[y * lr.Pitch / sizeof(*data) + x];
unsigned int expected = 0xff000000;
unsigned int i;
for (i = 0; i < 3; ++i)
{
int component;
if (mapping[z][i][0] == '0')
component = 0;
else if (mapping[z][i][0] == '1')
component = 255;
else
component = mapping[z][i][1] == 'x' ? x * 2 - 255 : y * 2 - 255;
if (mapping[z][i][0] == '-')
component = -component;
expected |= max(component, 0) << i * 8;
}
ok(compare_color(color, expected, 1), "Unexpected color %08x at (%u, %u, %u).\n",
color, x, y, z);
}
}
hr = IDirect3DCubeTexture9_UnlockRect(cube_texture, z, 0);
ok(SUCCEEDED(hr), "Unlocking texture failed, hr %#x.\n", hr);
}
IDirect3DCubeTexture9_Release(cube_texture);
if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) || caps.MaxVolumeExtent < 64)
{
skip("Volume textures not supported, skipping test.\n");
goto cleanup;
}
hr = IDirect3DDevice9_CreateVolumeTexture(device, 64, 64, 64, 1, 0, D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM, &volume_texture, NULL);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = D3DXFillVolumeTextureTX(volume_texture, tx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirect3DVolumeTexture9_LockBox(volume_texture, 0, &lb, NULL, D3DLOCK_READONLY);
ok(SUCCEEDED(hr), "Locking texture failed, hr %#x.\n", hr);
data = lb.pBits;
for (z = 0; z < 64; ++z)
{
for (y = 0; y < 64; ++y)
{
for (x = 0; x < 64; ++x)
{
unsigned int expected = 0xff000000 | ((x * 4 + 2) << 16) | ((y * 4 + 2) << 8) | (z * 4 + 2);
unsigned int color = data[z * lb.SlicePitch / sizeof(*data) + y * lb.RowPitch / sizeof(*data) + x];
ok(compare_color(color, expected, 1), "Unexpected color %08x at (%u, %u, %u).\n",
color, x, y, z);
}
}
}
hr = IDirect3DVolumeTexture9_UnlockBox(volume_texture, 0);
ok(SUCCEEDED(hr), "Unlocking texture failed, hr %#x.\n", hr);
IDirect3DVolumeTexture9_Release(volume_texture);
cleanup:
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
IUnknown_Release(tx);
}
START_TEST(texture) START_TEST(texture)
{ {
HWND wnd; HWND wnd;
@ -2053,4 +2293,6 @@ START_TEST(texture)
IDirect3DDevice9_Release(device); IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d); IDirect3D9_Release(d3d);
DestroyWindow(wnd); DestroyWindow(wnd);
test_texture_shader();
} }