d3drm: Free texture object when releasing mesh builder object.
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@ -367,6 +367,8 @@ static ULONG WINAPI IDirect3DRMMeshBuilder2Impl_Release(IDirect3DRMMeshBuilder2*
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{
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if (This->material)
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IDirect3DRMMaterial2_Release(This->material);
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if (This->texture)
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IDirect3DRMTexture3_Release(This->texture);
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HeapFree(GetProcessHeap(), 0, This->name);
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HeapFree(GetProcessHeap(), 0, This->pVertices);
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HeapFree(GetProcessHeap(), 0, This->pNormals);
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