wined3d: Fix memory leaks in blitter_destroy callbacks.
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2394,6 +2394,8 @@ static void fbo_blitter_destroy(struct wined3d_blitter *blitter, struct wined3d_
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if ((next = blitter->next))
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next->ops->blitter_destroy(next, context);
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HeapFree(GetProcessHeap(), 0, blitter);
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}
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static void fbo_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_device *device,
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@ -2476,6 +2478,8 @@ static void ffp_blitter_destroy(struct wined3d_blitter *blitter, struct wined3d_
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if ((next = blitter->next))
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next->ops->blitter_destroy(next, context);
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HeapFree(GetProcessHeap(), 0, blitter);
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}
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static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info,
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@ -2766,6 +2770,8 @@ static void cpu_blitter_destroy(struct wined3d_blitter *blitter, struct wined3d_
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if ((next = blitter->next))
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next->ops->blitter_destroy(next, context);
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HeapFree(GetProcessHeap(), 0, blitter);
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}
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static HRESULT surface_cpu_blt_compressed(const BYTE *src_data, BYTE *dst_data,
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