d3d12/tests: Add visual test for rendering to swapchain.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1,5 +1,5 @@
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TESTDLL = d3d12.dll
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IMPORTS = d3d12
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IMPORTS = d3d12 dxgi user32
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C_SRCS = \
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d3d12.c
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@ -237,7 +237,7 @@ static void create_render_target_(unsigned int line, struct test_context *contex
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resource_desc.Height = 32;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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resource_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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@ -443,6 +443,46 @@ static ID3D12Resource *create_readback_buffer_(unsigned int line, ID3D12Device *
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D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE, D3D12_RESOURCE_STATE_COPY_DEST);
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}
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static HWND create_window(DWORD style)
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{
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return CreateWindowA("static", "d3d12_test", style, 0, 0, 256, 256, NULL, NULL, NULL, NULL);
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}
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static IDXGISwapChain3 *create_swapchain(ID3D12CommandQueue *queue, HWND window,
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unsigned int width, unsigned int height)
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{
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IDXGISwapChain1 *swapchain1;
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DXGI_SWAP_CHAIN_DESC1 desc;
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IDXGISwapChain3 *swapchain;
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IDXGIFactory4 *factory;
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HRESULT hr;
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hr = CreateDXGIFactory2(0, &IID_IDXGIFactory4, (void **)&factory);
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ok(hr == S_OK, "Failed to create factory, hr %#x.\n", hr);
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desc.Width = width;
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desc.Height = height;
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desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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desc.Stereo = FALSE;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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desc.BufferCount = 2;
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desc.Scaling = DXGI_SCALING_STRETCH;
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desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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desc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
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desc.Flags = 0;
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hr = IDXGIFactory4_CreateSwapChainForHwnd(factory, (IUnknown *)queue, window, &desc, NULL, NULL, &swapchain1);
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ok(hr == S_OK, "Failed to create swapchain, hr %#x.\n", hr);
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IDXGIFactory4_Release(factory);
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hr = IDXGISwapChain1_QueryInterface(swapchain1, &IID_IDXGISwapChain3, (void **)&swapchain);
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ok(hr == S_OK, "Failed to query IDXGISwapChain3, hr %#x.\n", hr);
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IDXGISwapChain1_Release(swapchain1);
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return swapchain;
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}
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struct resource_readback
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{
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unsigned int width;
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@ -651,8 +691,62 @@ static void test_draw(void)
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destroy_test_context(&context);
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}
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static void test_swapchain_draw(void)
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{
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static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
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ID3D12GraphicsCommandList *command_list;
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struct test_context context;
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ID3D12Resource *backbuffer;
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IDXGISwapChain3 *swapchain;
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ID3D12CommandQueue *queue;
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unsigned int index;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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RECT rect;
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BOOL ret;
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if (!init_test_context(&context))
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return;
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command_list = context.list;
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queue = context.queue;
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window = create_window(0);
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ret = GetClientRect(window, &rect);
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ok(ret, "Failed to get client rect.\n");
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set_viewport(&context.viewport, 0.0f, 0.0f, rect.right, rect.bottom, 0.0f, 1.0f);
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swapchain = create_swapchain(queue, window, rect.right, rect.bottom);
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index = IDXGISwapChain3_GetCurrentBackBufferIndex(swapchain);
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hr = IDXGISwapChain3_GetBuffer(swapchain, index, &IID_ID3D12Resource, (void **)&backbuffer);
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ok(hr == S_OK, "Failed to get swapchain buffer %u, hr %#x.\n", index, hr);
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ID3D12Device_CreateRenderTargetView(context.device, backbuffer, NULL, context.rtv);
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ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
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ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
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ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
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ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &rect);
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ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
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transition_sub_resource_state(command_list, backbuffer, 0,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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check_sub_resource_uint(backbuffer, 0, queue, command_list, 0xff00ff00, 0);
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refcount = ID3D12Resource_Release(backbuffer);
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ok(!refcount, "Backbuffer has %u references left.\n", refcount);
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refcount = IDXGISwapChain3_Release(swapchain);
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ok(!refcount, "Swapchain has %u references left.\n", refcount);
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DestroyWindow(window);
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destroy_test_context(&context);
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}
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START_TEST(d3d12)
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{
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test_interfaces();
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test_draw();
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test_swapchain_draw();
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}
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