winecoreaudio.drv: Remove wave, mixer, and dsound driver code.
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a83bc10c78
commit
a773b16d79
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@ -3,12 +3,10 @@ IMPORTS = uuid winmm ole32 user32
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EXTRALIBS = @COREAUDIO@
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EXTRALIBS = @COREAUDIO@
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C_SRCS = \
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C_SRCS = \
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audio.c \
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audiounit.c \
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audiounit.c \
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coreaudio.c \
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coreaudio.c \
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coremidi.c \
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coremidi.c \
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midi.c \
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midi.c \
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mixer.c \
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mmdevdrv.c
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mmdevdrv.c
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@MAKE_DLL_RULES@
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@MAKE_DLL_RULES@
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File diff suppressed because it is too large
Load Diff
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@ -85,55 +85,6 @@ static const char *streamDescription(const AudioStreamBasicDescription* stream)
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stream->mBitsPerChannel);
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stream->mBitsPerChannel);
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}
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}
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extern OSStatus CoreAudio_woAudioUnitIOProc(void *inRefCon,
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AudioUnitRenderActionFlags *ioActionFlags,
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const AudioTimeStamp *inTimeStamp,
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UInt32 inBusNumber,
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UInt32 inNumberFrames,
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AudioBufferList *ioData);
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extern OSStatus CoreAudio_wiAudioUnitIOProc(void *inRefCon,
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AudioUnitRenderActionFlags *ioActionFlags,
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const AudioTimeStamp *inTimeStamp,
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UInt32 inBusNumber,
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UInt32 inNumberFrames,
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AudioBufferList *ioData);
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int AudioUnit_CreateDefaultAudioUnit(void *wwo, AudioUnit *au)
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{
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OSStatus err;
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AudioComponent comp;
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AudioComponentDescription desc;
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AURenderCallbackStruct callbackStruct;
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TRACE("\n");
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desc.componentType = kAudioUnitType_Output;
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desc.componentSubType = kAudioUnitSubType_DefaultOutput;
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desc.componentManufacturer = kAudioUnitManufacturer_Apple;
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desc.componentFlags = 0;
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desc.componentFlagsMask = 0;
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comp = AudioComponentFindNext(NULL, &desc);
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if (comp == NULL)
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return 0;
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err = AudioComponentInstanceNew(comp, au);
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if (err != noErr || *au == NULL)
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return 0;
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callbackStruct.inputProc = CoreAudio_woAudioUnitIOProc;
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callbackStruct.inputProcRefCon = wwo;
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err = AudioUnitSetProperty( *au,
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kAudioUnitProperty_SetRenderCallback,
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kAudioUnitScope_Input,
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0,
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&callbackStruct,
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sizeof(callbackStruct));
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return (err == noErr);
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}
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int AudioUnit_CloseAudioUnit(AudioUnit au)
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int AudioUnit_CloseAudioUnit(AudioUnit au)
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{
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{
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OSStatus err = AudioComponentInstanceDispose(au);
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OSStatus err = AudioComponentInstanceDispose(au);
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@ -232,165 +183,6 @@ int AudioUnit_GetInputDeviceSampleRate(void)
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return sampleRate;
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return sampleRate;
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}
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}
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int AudioUnit_CreateInputUnit(void* wwi, AudioUnit* out_au,
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WORD nChannels, DWORD nSamplesPerSec, WORD wBitsPerSample,
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UInt32* outFrameCount)
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{
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OSStatus err = noErr;
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AudioComponentDescription description;
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AudioComponent component;
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AudioUnit au;
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UInt32 param;
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AudioObjectPropertyAddress propertyAddress;
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AURenderCallbackStruct callback;
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AudioDeviceID defaultInputDevice;
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AudioStreamBasicDescription desiredFormat;
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if (!outFrameCount)
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{
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ERR("Invalid parameter\n");
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return 0;
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}
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/* Open the AudioOutputUnit */
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description.componentType = kAudioUnitType_Output;
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description.componentSubType = kAudioUnitSubType_HALOutput;
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description.componentManufacturer = kAudioUnitManufacturer_Apple;
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description.componentFlags = 0;
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description.componentFlagsMask = 0;
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component = AudioComponentFindNext(NULL, &description);
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if (!component)
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{
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ERR("AudioComponentFindNext(kAudioUnitSubType_HALOutput) failed\n");
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return 0;
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}
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err = AudioComponentInstanceNew(component, &au);
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if (err != noErr || au == NULL)
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{
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ERR("AudioComponentInstanceNew failed: %08lx\n", err);
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return 0;
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}
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/* Configure the AudioOutputUnit */
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/* The AUHAL has two buses (AKA elements). Bus 0 is output from the app
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* to the device. Bus 1 is input from the device to the app. Each bus
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* has two ends (AKA scopes). Data goes from the input scope to the
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* output scope. The terminology is somewhat confusing because the terms
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* "input" and "output" have two meanings. Here's a summary:
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*
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* Bus 0, input scope: refers to the source of data to be output as sound
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* Bus 0, output scope: refers to the actual sound output device
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* Bus 1, input scope: refers to the actual sound input device
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* Bus 1, output scope: refers to the destination of data received by the input device
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*/
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/* Enable input on the AUHAL */
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param = 1;
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err = AudioUnitSetProperty(au, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, 1, ¶m, sizeof(param));
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if (err != noErr)
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{
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ERR("Couldn't enable input on AUHAL: %08lx\n", err);
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goto error;
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}
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/* Disable Output on the AUHAL */
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param = 0;
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err = AudioUnitSetProperty(au, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Output, 0, ¶m, sizeof(param));
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if (err != noErr)
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{
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ERR("Couldn't disable output on AUHAL: %08lx\n", err);
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goto error;
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}
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/* Find the default input device */
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param = sizeof(defaultInputDevice);
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propertyAddress.mSelector = kAudioHardwarePropertyDefaultInputDevice;
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propertyAddress.mScope = kAudioObjectPropertyScopeGlobal;
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propertyAddress.mElement = kAudioObjectPropertyElementMaster;
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err = AudioObjectGetPropertyData(kAudioObjectSystemObject, &propertyAddress, 0, NULL, ¶m, &defaultInputDevice);
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if (err != noErr || defaultInputDevice == kAudioDeviceUnknown)
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{
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ERR("Couldn't get the default audio device ID: %08lx\n", err);
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goto error;
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}
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/* Set the current device to the default input device. */
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err = AudioUnitSetProperty(au, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, 0, &defaultInputDevice, sizeof(defaultInputDevice));
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if (err != noErr)
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{
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ERR("Couldn't set current device of AUHAL to default input device: %08lx\n", err);
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goto error;
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}
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/* Setup render callback */
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/* This will be called when the AUHAL has input data. However, it won't
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* be passed the data itself. The callback will have to all AudioUnitRender. */
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callback.inputProc = CoreAudio_wiAudioUnitIOProc;
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callback.inputProcRefCon = wwi;
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err = AudioUnitSetProperty(au, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Global, 0, &callback, sizeof(callback));
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if (err != noErr)
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{
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ERR("Couldn't set input callback of AUHAL: %08lx\n", err);
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goto error;
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}
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/* Setup the desired data format. */
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/* FIXME: implement sample rate conversion on input. We shouldn't set
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* the mSampleRate of this to the desired sample rate. We need to query
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* the input device and use that. If they don't match, we need to set up
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* an AUConverter to do the sample rate conversion on a separate thread. */
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desiredFormat.mFormatID = kAudioFormatLinearPCM;
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desiredFormat.mFormatFlags = kLinearPCMFormatFlagIsPacked;
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if (wBitsPerSample != 8)
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desiredFormat.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
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desiredFormat.mSampleRate = nSamplesPerSec;
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desiredFormat.mChannelsPerFrame = nChannels;
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desiredFormat.mFramesPerPacket = 1;
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desiredFormat.mBitsPerChannel = wBitsPerSample;
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desiredFormat.mBytesPerFrame = desiredFormat.mBitsPerChannel * desiredFormat.mChannelsPerFrame / 8;
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desiredFormat.mBytesPerPacket = desiredFormat.mBytesPerFrame * desiredFormat.mFramesPerPacket;
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/* Set the AudioOutputUnit output data format */
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err = AudioUnitSetProperty(au, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 1, &desiredFormat, sizeof(desiredFormat));
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if (err != noErr)
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{
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ERR("Couldn't set desired input format of AUHAL: %08lx\n", err);
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goto error;
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}
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/* Get the number of frames in the IO buffer(s) */
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param = sizeof(*outFrameCount);
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err = AudioUnitGetProperty(au, kAudioDevicePropertyBufferFrameSize, kAudioUnitScope_Global, 0, outFrameCount, ¶m);
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if (err != noErr)
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{
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ERR("Failed to get audio sample size: %08lx\n", err);
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goto error;
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}
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TRACE("Frame count: %lu\n", *outFrameCount);
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/* Initialize the AU */
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err = AudioUnitInitialize(au);
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if (err != noErr)
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{
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ERR("Failed to initialize AU: %08lx\n", err);
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goto error;
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}
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*out_au = au;
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return 1;
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error:
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if (au)
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AudioComponentInstanceDispose(au);
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return 0;
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}
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/*
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/*
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* MIDI Synth Unit
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* MIDI Synth Unit
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*/
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*/
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@ -42,9 +42,7 @@ static LRESULT CoreAudio_drvLoad(void)
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{
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{
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TRACE("()\n");
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TRACE("()\n");
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if (CoreAudio_WaveInit() != DRV_SUCCESS ||
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if (CoreAudio_MIDIInit() != DRV_SUCCESS)
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CoreAudio_MIDIInit() != DRV_SUCCESS ||
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CoreAudio_MixerInit() != DRV_SUCCESS)
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return DRV_FAILURE;
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return DRV_FAILURE;
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return DRV_SUCCESS;
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return DRV_SUCCESS;
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@ -56,9 +54,7 @@ static LRESULT CoreAudio_drvLoad(void)
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static LRESULT CoreAudio_drvFree(void)
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static LRESULT CoreAudio_drvFree(void)
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{
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{
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TRACE("()\n");
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TRACE("()\n");
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CoreAudio_WaveRelease();
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CoreAudio_MIDIRelease();
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CoreAudio_MIDIRelease();
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CoreAudio_MixerRelease();
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return DRV_SUCCESS;
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return DRV_SUCCESS;
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}
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}
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File diff suppressed because it is too large
Load Diff
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@ -35,9 +35,9 @@
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#include "devpkey.h"
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#include "devpkey.h"
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#include "dshow.h"
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#include "dshow.h"
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#include "dsound.h"
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#include "dsound.h"
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#include "endpointvolume.h"
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#include "initguid.h"
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#include "initguid.h"
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#include "endpointvolume.h"
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#include "audioclient.h"
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#include "audioclient.h"
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#include "audiopolicy.h"
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#include "audiopolicy.h"
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@ -1,10 +1,7 @@
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# WinMM driver functions
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# WinMM driver functions
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@ stdcall -private DriverProc(long long long long long) CoreAudio_DriverProc
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@ stdcall -private DriverProc(long long long long long) CoreAudio_DriverProc
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@ stdcall -private widMessage(long long long long long) CoreAudio_widMessage
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@ stdcall -private wodMessage(long long long long long) CoreAudio_wodMessage
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@ stdcall -private midMessage(long long long long long) CoreAudio_midMessage
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@ stdcall -private midMessage(long long long long long) CoreAudio_midMessage
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@ stdcall -private modMessage(long long long long long) CoreAudio_modMessage
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@ stdcall -private modMessage(long long long long long) CoreAudio_modMessage
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@ stdcall -private mxdMessage(long long long long long) CoreAudio_mxdMessage
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# MMDevAPI driver functions
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# MMDevAPI driver functions
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@ stdcall -private GetPriority() AUDDRV_GetPriority
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@ stdcall -private GetPriority() AUDDRV_GetPriority
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