winecoreaudio.drv: Remove wave, mixer, and dsound driver code.

This commit is contained in:
Andrew Eikum 2011-09-23 15:04:05 -05:00 committed by Alexandre Julliard
parent a83bc10c78
commit a773b16d79
7 changed files with 2 additions and 3786 deletions

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@ -3,12 +3,10 @@ IMPORTS = uuid winmm ole32 user32
EXTRALIBS = @COREAUDIO@
C_SRCS = \
audio.c \
audiounit.c \
coreaudio.c \
coremidi.c \
midi.c \
mixer.c \
mmdevdrv.c
@MAKE_DLL_RULES@

File diff suppressed because it is too large Load Diff

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@ -85,55 +85,6 @@ static const char *streamDescription(const AudioStreamBasicDescription* stream)
stream->mBitsPerChannel);
}
extern OSStatus CoreAudio_woAudioUnitIOProc(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData);
extern OSStatus CoreAudio_wiAudioUnitIOProc(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData);
int AudioUnit_CreateDefaultAudioUnit(void *wwo, AudioUnit *au)
{
OSStatus err;
AudioComponent comp;
AudioComponentDescription desc;
AURenderCallbackStruct callbackStruct;
TRACE("\n");
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_DefaultOutput;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
comp = AudioComponentFindNext(NULL, &desc);
if (comp == NULL)
return 0;
err = AudioComponentInstanceNew(comp, au);
if (err != noErr || *au == NULL)
return 0;
callbackStruct.inputProc = CoreAudio_woAudioUnitIOProc;
callbackStruct.inputProcRefCon = wwo;
err = AudioUnitSetProperty( *au,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input,
0,
&callbackStruct,
sizeof(callbackStruct));
return (err == noErr);
}
int AudioUnit_CloseAudioUnit(AudioUnit au)
{
OSStatus err = AudioComponentInstanceDispose(au);
@ -232,165 +183,6 @@ int AudioUnit_GetInputDeviceSampleRate(void)
return sampleRate;
}
int AudioUnit_CreateInputUnit(void* wwi, AudioUnit* out_au,
WORD nChannels, DWORD nSamplesPerSec, WORD wBitsPerSample,
UInt32* outFrameCount)
{
OSStatus err = noErr;
AudioComponentDescription description;
AudioComponent component;
AudioUnit au;
UInt32 param;
AudioObjectPropertyAddress propertyAddress;
AURenderCallbackStruct callback;
AudioDeviceID defaultInputDevice;
AudioStreamBasicDescription desiredFormat;
if (!outFrameCount)
{
ERR("Invalid parameter\n");
return 0;
}
/* Open the AudioOutputUnit */
description.componentType = kAudioUnitType_Output;
description.componentSubType = kAudioUnitSubType_HALOutput;
description.componentManufacturer = kAudioUnitManufacturer_Apple;
description.componentFlags = 0;
description.componentFlagsMask = 0;
component = AudioComponentFindNext(NULL, &description);
if (!component)
{
ERR("AudioComponentFindNext(kAudioUnitSubType_HALOutput) failed\n");
return 0;
}
err = AudioComponentInstanceNew(component, &au);
if (err != noErr || au == NULL)
{
ERR("AudioComponentInstanceNew failed: %08lx\n", err);
return 0;
}
/* Configure the AudioOutputUnit */
/* The AUHAL has two buses (AKA elements). Bus 0 is output from the app
* to the device. Bus 1 is input from the device to the app. Each bus
* has two ends (AKA scopes). Data goes from the input scope to the
* output scope. The terminology is somewhat confusing because the terms
* "input" and "output" have two meanings. Here's a summary:
*
* Bus 0, input scope: refers to the source of data to be output as sound
* Bus 0, output scope: refers to the actual sound output device
* Bus 1, input scope: refers to the actual sound input device
* Bus 1, output scope: refers to the destination of data received by the input device
*/
/* Enable input on the AUHAL */
param = 1;
err = AudioUnitSetProperty(au, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, 1, &param, sizeof(param));
if (err != noErr)
{
ERR("Couldn't enable input on AUHAL: %08lx\n", err);
goto error;
}
/* Disable Output on the AUHAL */
param = 0;
err = AudioUnitSetProperty(au, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Output, 0, &param, sizeof(param));
if (err != noErr)
{
ERR("Couldn't disable output on AUHAL: %08lx\n", err);
goto error;
}
/* Find the default input device */
param = sizeof(defaultInputDevice);
propertyAddress.mSelector = kAudioHardwarePropertyDefaultInputDevice;
propertyAddress.mScope = kAudioObjectPropertyScopeGlobal;
propertyAddress.mElement = kAudioObjectPropertyElementMaster;
err = AudioObjectGetPropertyData(kAudioObjectSystemObject, &propertyAddress, 0, NULL, &param, &defaultInputDevice);
if (err != noErr || defaultInputDevice == kAudioDeviceUnknown)
{
ERR("Couldn't get the default audio device ID: %08lx\n", err);
goto error;
}
/* Set the current device to the default input device. */
err = AudioUnitSetProperty(au, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, 0, &defaultInputDevice, sizeof(defaultInputDevice));
if (err != noErr)
{
ERR("Couldn't set current device of AUHAL to default input device: %08lx\n", err);
goto error;
}
/* Setup render callback */
/* This will be called when the AUHAL has input data. However, it won't
* be passed the data itself. The callback will have to all AudioUnitRender. */
callback.inputProc = CoreAudio_wiAudioUnitIOProc;
callback.inputProcRefCon = wwi;
err = AudioUnitSetProperty(au, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Global, 0, &callback, sizeof(callback));
if (err != noErr)
{
ERR("Couldn't set input callback of AUHAL: %08lx\n", err);
goto error;
}
/* Setup the desired data format. */
/* FIXME: implement sample rate conversion on input. We shouldn't set
* the mSampleRate of this to the desired sample rate. We need to query
* the input device and use that. If they don't match, we need to set up
* an AUConverter to do the sample rate conversion on a separate thread. */
desiredFormat.mFormatID = kAudioFormatLinearPCM;
desiredFormat.mFormatFlags = kLinearPCMFormatFlagIsPacked;
if (wBitsPerSample != 8)
desiredFormat.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
desiredFormat.mSampleRate = nSamplesPerSec;
desiredFormat.mChannelsPerFrame = nChannels;
desiredFormat.mFramesPerPacket = 1;
desiredFormat.mBitsPerChannel = wBitsPerSample;
desiredFormat.mBytesPerFrame = desiredFormat.mBitsPerChannel * desiredFormat.mChannelsPerFrame / 8;
desiredFormat.mBytesPerPacket = desiredFormat.mBytesPerFrame * desiredFormat.mFramesPerPacket;
/* Set the AudioOutputUnit output data format */
err = AudioUnitSetProperty(au, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 1, &desiredFormat, sizeof(desiredFormat));
if (err != noErr)
{
ERR("Couldn't set desired input format of AUHAL: %08lx\n", err);
goto error;
}
/* Get the number of frames in the IO buffer(s) */
param = sizeof(*outFrameCount);
err = AudioUnitGetProperty(au, kAudioDevicePropertyBufferFrameSize, kAudioUnitScope_Global, 0, outFrameCount, &param);
if (err != noErr)
{
ERR("Failed to get audio sample size: %08lx\n", err);
goto error;
}
TRACE("Frame count: %lu\n", *outFrameCount);
/* Initialize the AU */
err = AudioUnitInitialize(au);
if (err != noErr)
{
ERR("Failed to initialize AU: %08lx\n", err);
goto error;
}
*out_au = au;
return 1;
error:
if (au)
AudioComponentInstanceDispose(au);
return 0;
}
/*
* MIDI Synth Unit
*/

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@ -42,9 +42,7 @@ static LRESULT CoreAudio_drvLoad(void)
{
TRACE("()\n");
if (CoreAudio_WaveInit() != DRV_SUCCESS ||
CoreAudio_MIDIInit() != DRV_SUCCESS ||
CoreAudio_MixerInit() != DRV_SUCCESS)
if (CoreAudio_MIDIInit() != DRV_SUCCESS)
return DRV_FAILURE;
return DRV_SUCCESS;
@ -56,9 +54,7 @@ static LRESULT CoreAudio_drvLoad(void)
static LRESULT CoreAudio_drvFree(void)
{
TRACE("()\n");
CoreAudio_WaveRelease();
CoreAudio_MIDIRelease();
CoreAudio_MixerRelease();
return DRV_SUCCESS;
}

File diff suppressed because it is too large Load Diff

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@ -35,9 +35,9 @@
#include "devpkey.h"
#include "dshow.h"
#include "dsound.h"
#include "endpointvolume.h"
#include "initguid.h"
#include "endpointvolume.h"
#include "audioclient.h"
#include "audiopolicy.h"

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@ -1,10 +1,7 @@
# WinMM driver functions
@ stdcall -private DriverProc(long long long long long) CoreAudio_DriverProc
@ stdcall -private widMessage(long long long long long) CoreAudio_widMessage
@ stdcall -private wodMessage(long long long long long) CoreAudio_wodMessage
@ stdcall -private midMessage(long long long long long) CoreAudio_midMessage
@ stdcall -private modMessage(long long long long long) CoreAudio_modMessage
@ stdcall -private mxdMessage(long long long long long) CoreAudio_mxdMessage
# MMDevAPI driver functions
@ stdcall -private GetPriority() AUDDRV_GetPriority