d3d9/tests: Simplify condition in test_vshader_input().
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@ -5142,7 +5142,7 @@ void test_vshader_input(IDirect3DDevice9 *device)
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r = (color & 0x00ff0000) >> 16;
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r = (color & 0x00ff0000) >> 16;
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g = (color & 0x0000ff00) >> 8;
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g = (color & 0x0000ff00) >> 8;
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b = (color & 0x000000ff) >> 0;
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b = (color & 0x000000ff) >> 0;
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ok(r >= 0xfe && r <= 0xff && g >= 0xfe && g <= 0xff && b >= 0x00 && b <= 0x01,
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ok(r >= 0xfe && r <= 0xff && g >= 0xfe && g <= 0xff && b <= 0x01,
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"Input test: Quad 4(color-float) returned color 0x%08x, expected 0x00FFFF00\n", color);
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"Input test: Quad 4(color-float) returned color 0x%08x, expected 0x00FFFF00\n", color);
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IDirect3DVertexShader9_Release(texcoord_color_shader);
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IDirect3DVertexShader9_Release(texcoord_color_shader);
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