diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c index 13ddf623ee5..1592d2e081f 100644 --- a/dlls/ddraw/tests/ddraw7.c +++ b/dlls/ddraw/tests/ddraw7.c @@ -16626,7 +16626,7 @@ static void test_surface_format_conversion_alpha(void) {FMT_RGBX, rgbx_data, FMT_DXT2, dxt2_data, TRUE}, {FMT_RGBA, rgba_data, FMT_DXT3, dxt2_data}, {FMT_RGBX, rgbx_data, FMT_DXT3, dxt2_data, TRUE}, - {FMT_DXT1, dxt1_data, FMT_DXT2, dxt2_data, TRUE}, + {FMT_DXT1, dxt1_data, FMT_DXT2, dxt2_data}, {FMT_DXT1, dxt1_data, FMT_RGBA, rgba_data}, {FMT_DXT1, dxt1_data, FMT_RGBX, rgba_data}, {FMT_DXT3, dxt2_data, FMT_RGBA, rgba_data}, diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 5064fb917fe..47f2e5e5f03 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -610,7 +610,8 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr if (!(conv = find_converter(src_format->id, dst_format->id)) && (!device->d3d_initialized || !is_identity_fixup(src_format->color_fixup) || src_format->conv_byte_count || !is_identity_fixup(dst_format->color_fixup) || dst_format->conv_byte_count - || (src_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED))) + || ((src_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED) + && !src_format->decompress))) { FIXME("Cannot find a conversion function from format %s to %s.\n", debug_d3dformat(src_format->id), debug_d3dformat(dst_format->id)); diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 17b71c57381..8d3c25cf15d 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -2043,7 +2043,9 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context, bo.addr += src_box->left * src_format->byte_count; } - decompress = dst_texture->resource.format_flags & WINED3DFMT_FLAG_DECOMPRESS; + decompress = (dst_texture->resource.format_flags & WINED3DFMT_FLAG_DECOMPRESS) + || (src_format->decompress && src_format->id != dst_texture->resource.format->id); + if (src_format->upload || decompress) { const struct wined3d_format *compressed_format = src_format;