Updated to reflect current status.

This commit is contained in:
Eric Pouech 1999-06-26 10:20:34 +00:00 committed by Alexandre Julliard
parent f1e1c3994c
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This file contains information about the implementation of the multimedia
layer of WINE.
This file contains information about the implementation of the
multimedia layer of WINE.
The libraries consist of MMSYSTEM.DLL (win16), WINMM.DLL (win32) and some
(abstracted, not Windows compatible) lowlevel drivers. The implementation
can be found in the multimedia/ subdirectory.
The libraries consist of MMSYSTEM.DLL (win16), WINMM.DLL (win32) and
some (abstracted, not Windows compatible) lowlevel drivers. The
implementation can be found in the multimedia/ subdirectory.
The multimedia stuff is split into 3 layers. The lowlevel (device drivers),
midlevel (MCI commands) and highlevel abstraction layers.
The multimedia stuff is split into 3 layers. The lowlevel (device
drivers), midlevel (MCI commands) and highlevel abstraction layers.
The lowlevel may depend on current hardware and OS services (like OSS).
Mid-level and high-level must be written independantly from the hardware and OS
services.
The lowlevel may depend on current hardware and OS services (like
OSS). Mid-level and high-level must be written independantly from the
hardware and OS services.
1. Lowlevel layers
==================
Please note that native low-level drivers are not currently
supported in WINE, because they either access hardware composants
or require VxDs to be loaded; WINE does not correctly supports
those two so far.
Following lowlevel layers are implemented:
1.1 (Waveform) Audio
--------------------
The API consists of the waveIn*/waveOut* functions found in
multimedia/mmsystem.c. They call the real lowlevel audiodriver using
the wodMessage/widMessage function in multimedia/audio.c, which handles
the different requests.
MMSYSTEM and WINMM call the real lowlevel audiodriver using
the wodMessage/widMessage function in multimedia/audio.c, which
handles the different requests.
1.1.1 OSS implementation
The lowlevel audio driver is currently only implemented for the
OpenSoundSystem (OSS) as supplied in the Linux and FreeBSD kernels by
4Front Technologies (http://www.4front-tech.com/). The presence of this
driver is checked by configure (depends on the <sys/soundcard.h> file).
OpenSoundSystem (OSS) as supplied in the Linux and FreeBSD kernels
by 4Front Technologies (http://www.4front-tech.com/). The presence
of this driver is checked by configure (depends on the
<sys/soundcard.h> file).
The implementation contains all features commonly used, but has several
problems. For instance:
Writes are not done asynchronously as they are supposed to be done.
This breaks some programs (soundrec.exe from the Windows applets),
but doesn't worry other programs.
The implementation contains all features commonly used, but has
several problems (see TODO list).
TODO:
- add asynchronous writes (must use threads)
- add asynchronous reads (must use threads) as done for writes
- verify all functions for correctness
- add drivers for other soundsystems (Sun Audio, remote audio systems
(using X extensions, ...), ALSA
- WaveHdr must be sent though mmsystem.c to get the linear address
set correctly. An application calling directly (wod|wid)Message
will fail
- add drivers for other soundsystems (Sun Audio, remote audio
systems (using X extensions, ...), ALSA
- WaveHdr must be sent though mmsystem.c to get the linear
address set correctly. An application calling directly
(wod|wid)Message will fail
1.2 Mixer
1.1.2 Wave mapper
The API consists of the mixer* functions found in multimedia/mmsystem.c.
They call the lowlevel driver functions in multimedia/mixer.c using the
mixMessage function.
The Wave mapper device allows to load on-demand codecs to perform
software conversion for the types the actual low level driver
(hardware) does not support. Those codecs are provided thru the
standard ACM drivers.
The current implementation tries to use the OpenSoundSystem mixer, but is
missing nearly everything. There is no report of a working application.
Wave mapper driver implementation has not started. Core DLL for ACM
support can be found in dlls/msacm
TODO:
- implement mixing functionality for OSS correctly.
- implement mixing lowlevel drivers for other mixers.
- implement wave mapper
- don't forget to fix builtin ms acm drivers loading which has
been disabled.
1.3 MIDI
1.2 MIDI
--------
The API consists of the midi* functions found in multimedia/mmsystem.c.
They call the lowlevel driver functions in multimedia/midi.c using the
midMessage and the modMessage functions.
MMSYSTEM and WINMM call the lowlevel driver functions in
multimedia/midi.c using the midMessage and the modMessage
functions.
1.2.1 OSS driver
The lowlevel audio driver is currently only implemented for the
OpenSoundSystem (OSS) as supplied in the Linux and FreeBSD kernels by
4Front Technologies (http://www.4front-tech.com/). The presence of this
driver is checked by configure (depends on the <sys/soundcard.h> file).
Both Midi in and Midi out are provided. The type of MIDI devices supported
is external MIDI port (requires an MIDI capable device - keyboard...) and
OPL/2 synthesis (the OPL/2 patches for all instruments are in midiPatch.c).
OpenSoundSystem (OSS) as supplied in the Linux and FreeBSD kernels
by 4Front Technologies (http://www.4front-tech.com/). The presence
of this driver is checked by configure (depends on the
<sys/soundcard.h> file, and also some specfic defines because MIDI
is not supported on all OSes by OSS).
Both Midi in and Midi out are provided. The type of MIDI devices
supported is external MIDI port (requires an MIDI capable device -
keyboard...) and OPL/2 synthesis (the OPL/2 patches for all
instruments are in midiPatch.c).
TODO:
- Do not implement a software synthesizer. This should be done
using MIDI loopback devices in an external program (like timidity).
the only trouble is that timidity is GPL'ed...
using MIDI loopback devices in an external program (like
timidity). The only trouble is that timidity is GPL'ed...
- use better instrument definition for OPL/2 (midiPatch.c) or
use existing instrument definition (from playmidi or kmid)
with a .winerc option
- have a look at OPL/3 ?
- MidiHdr must be sent though mmsystem.c to get the linear address
set correctly. An application calling directly (wod|wid)Message
will fail
- implement asynchronous playback of MidiHdr
- MidiHdr must be sent though mmsystem.c to get the linear
address set correctly. An application calling directly
(wod|wid)Message will fail
- implement asynchronous playback of MidiHdr (regular and/or
stream)
- use a more accurate read mechanism than the one of snooping
on timers
1.4 Timers
1.2.2 MIDI mapper
The API consists of the timer* functions found in multimedia/timer.c.
There is currently only one implementation, which uses normal windows timers.
The implementation works for most cases found. The only problem is that
it doesn't support asynchronous timer events (as it is supposed to do).
There is a workaround for this lack in timeGetTime() to make Diablo work
and 'Pinball! SpaceCadet' at least start up.
Midi mapper allows to map each one of 16 MIDI channels to a
specific instrument on an installed sound card. This allows for
example to support different MIDI instrument definition (XM,
GM...). It also permits to output on a per channel basis to
different MIDI renderers.
TODO:
- Implemented asynchronous timers (using the service thread)
- implement the Midi mapper
1.5 MMIO
1.3 Mixer
---------
The API consists of the mmio* functions found in multimedia/mmio.c.
MMSYSTEM and WINMM call the lowlevel driver functions in
multimedia/mixer.c using the mixMessage function.
FIXME: I am not sure about the status of this implementation.
1.3.1 OSS implementation
The current implementation uses the OpenSoundSystem mixer.
TODO:
- add win32 support.
- ...
- implement mixing mute functionality for OSS.
- implement mixing lowlevel drivers for other mixers (ALSA...)
- implement notification mechanism when state of mixer's
controls change
- handlers used for mixer are currently poorly implemented
1.6 AUX
1.4 AUX
-------
The API consists of the aux* functions found in multimedia/mmsystem.c.
They call auxMessage in multimedia/mmaux.c.
The API consists of the aux* functions found in
multimedia/mmsystem.c. They call auxMessage in multimedia/mmaux.c.
The aux* functions are the predecessor of the mixer* functions.
1.4.1 OSS driver
The implementation uses the OSS mixer API, and is incomplete.
TODO:
- verify the implementation
- check with what is done in mixer
- open question: shall we implement it on top of the low level
mixer functions ?
1.7 JOYSTICK
------------
The API consists of the joy* functions found in multimedia/joystick.c.
The implementation currently uses the Linux joystick device driver API.
It is lacking support for enhanced joysticks and has not been extensively
tested.
The API consists of the joy* functions found in
multimedia/joystick.c. The implementation currently uses the Linux
joystick device driver API. It is lacking support for enhanced
joysticks and has not been extensively tested.
TODO:
- better support of enhanced joysticks
- support more joystick drivers (like the XInput extension)
2. Midlevel drivers (MCI)
=========================
The midlevel drivers are represented by some common API functions,
mostly mciSendCommand and mciSendString. The mciSendString function
uses commandstrings, which are translated into normal MCI commands as
used by mciSendCommand. The API can be found in multimedia/mmsystem.c
and multimedia/mcistring.c.
The functions there (mciOpen,mciSysInfo) handle midlevel driver
allocation and calls.
mostly mciSendCommand and mciSendString.
See status in chapter 3 for more information.
WINE implements several MCI midlevel drivers (status is given for
both builtin and native implementation):
TODO: (apply to all builtin MCI drivers)
- move mci drivers as regular DLLs (loading in wine,
elfglue...)
2.1 CDAUDIO
-----------
2.1.1 Builtin
The currently best implementation is the MCI CDAUDIO driver that can
be found in multimedia/mcicda.c. The implementation is mostly
complete, there have been no reports of errors.
It makes use of misc/cdrom.c Wine internal cdrom interface. This
interface has been ported on Linux, FreeBSD and NetBSD.
(Sun should be similair, but are not implemented.)
A very small example of a cdplayer consists just of the line
mciSendString("play cdaudio",NULL,0,0);
2.1.2 Native
Native MCICDA works also correctly... It uses the mscdex traps (on
int 2f).
TODO:
- add support for other cdaudio drivers (Solaris...)
2.2 MCIWAVE
-----------
2.2.1 Builtin
The implementation is rather complete and can be found in
multimedia/audio.c.
It uses the lowlevel audio API (although not abstracted
correctly).
FIXME:
- The MCI_STATUS command is broken.
TODO:
- check for correctness
- better use of asynchronous playback from low level
- record has to be checked
- MCI_CUE command is broken
- better implement non waiting command (without the MCI_WAIT
flag).
2.2.2 Native
Native MCIWAVE works also correctly.
2.3 MCISEQ (MIDI sequencer)
---------------------------
2.3.1 Builtin
The implementation can be found in multimedia/midi.c. Except from
the Record command, should be close to completion (except for non
blocking commands).
TODO:
- implement it correctly
- finish asynchronous commands (especially for reading/record)
- better implement non waiting command (without the MCI_WAIT
flag).
2.3.2 Native
Native MCIMIDI has been working but is currently blocked by
scheduling issues (mmTaskXXX no longer work).
2.4 MCIANIM
-----------
2.4.1 Builtin
The implementation consists of stubs and is in
multimedia/mcianim.c.
TODO:
- implement it, probably using xanim or something similair.
2.4.2 Native
Native MCIANIM is reported to work (but requires native video DLLs
also).
2.5 MCIAVI
----------
2.5.1 Builtin
The implementation consists of stubs and is in multimedia/mciavi.c.
TODO:
- implement it, probably using xanim or something similair.
2.5.2 Native
Native MCIAVI is reported to work (but requires native video DLLs
also). Some files exhibit some deadlock issues anyway.
3 High-level layers
===================
The rest (basically the MMSYSTEM and WINMM DLLs entry points).
It also provides the skeletton for the core functionnalites for
multimedia rendering.
Note that native mmsystem and WINMM do not currently under WINE
and there is no plan to support them (it would require to also
fully support VxD, which is not done yet).
TODO:
- allow a dynamic loading of low level driver (should have one
for OSS, another one for ALSA...)
- add clean-up mechanisms when process detach from MM DLLs
- reimplement the sndPlay??? functions using MCI commands
rather than rewriting everything from scratch.
- prepare for the 16/32 bit split
- check thread-safeness for MMSYSTEM and WINMM entry points
3.1 MCI skeletton
-----------------
Implementation of what is needed to load/unload MCI drivers, and
to pass correct information to them. This is implemented in
multimedia/mci.c and multimedia/mcistring.c
The mciSendString function uses commandstrings, which are
translated into normal MCI commands as used by mciSendCommand.
The API can be found in multimedia/mmsystem.c and
multimedia/mcistring.c. The functions there (mciOpen,mciSysInfo)
handle midlevel driver allocation and calls.
The implementation is not complete.
@ -155,82 +321,38 @@ services.
key in c:\windows\system.ini
TODO:
- support windows MCI drivers (should be possible for they usually
do not use lowlevel calls)
- MCI command loading support
- better implement non waiting command (without the MCI_WAIT flag).
First shot is present in midi.c but requires much more work (and
will impact sndPlaySound() as well which shall be written as
as set of MCI commands).
- MCI command loading support mci(Load|Free)Command
- implement other stuff as yet unknown
- in mciString(), make use of hiword from mciSendMessage
return value to convert value into string...
- move mci drivers as regular DLLs (loading in wine, elfglue...)
- mmTaskXXX functions are currently broken because the 16
loader does not support binary command lines.
WINE implements several MCI midlevel drivers:
3.2 MCI multi-tasking
---------------------
Multi-tasking capabilities used for the MCI drivers are provided
in multimedia/mmsystem.c
2.1 CDAUDIO
3.3 Timers
----------
The currently best implementation is the MCI CDAUDIO driver that can
be found in multimedia/mcicda.c. The implementation is mostly complete,
there have been no reports of errors.
It makes use of misc/cdrom.c Wine internal cdrom interface. This
interface has been ported on Linux, FreeBSD and NetBSD.
(Sun should be similair, but are not implemented.)
A very small example of a cdplayer consists just of the line
mciSendString("play cdaudio",NULL,0,0);
Native MCICDA is starting to output sounds... It uses the mscdex
traps (on int 2f).
It currently uses a service thread, run in the context of the calling
process, which should correctly mimic Windows behaviour.
TODO:
- add support for other cdaudio drivers
- Check if minimal time is satisfactory for most programs.
2.2 MCIWAVE
3.4 MMIO
--------
The implementation is rather complete and can be found in
multimedia/audio.c.
It uses the lowlevel audio API (although not abstracted correctly).
FIXME: The MCI_STATUS command is broken.
The API consists of the mmio* functions found in multimedia/mmio.c.
Seems to work ok in most of the cases.
TODO:
- check for correctness
- better use of asynchronous playback from low level
- ...
Native MCIWAVE has been working but is currently blocked by
scheduling issues.
2.3 MIDI/SEQUENCER
The implementation can be found in multimedia/midi.c. Except from the
Record command, should be close to completion (except for non blocking
commands).
TODO:
- implement it correctly
- finish asynchronous commands
Native MCIMIDI has been working but is currently blocked by
scheduling issues.
2.4 MCIANIM
The implementation consists of stubs and is in multimedia/mcianim.c.
TODO:
- implement it, probably using xanim or something similair. Could
also be implemented by using the Windows MCI video drivers.
2.5 MCIAVI
The implementation consists of stubs and is in multimedia/mciavi.c.
TODO:
- implement it, probably using xanim or something similair. Could
also be implemented by using the Windows MCI video drivers.
3 High-level layers
The rest (basically the MMSYSTEM and WINMM DLLs entry points).
@------------------------------------@
@ Last updated: 12, May 1999 @
@ Eric Pouech <eric.pouech@lemel.fr> @
@------------------------------------@