wined3d: Remove the unused currentPatch field from struct wined3d_device.
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@ -4943,12 +4943,10 @@ HRESULT CDECL wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT
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}
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}
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device->currentPatch = patch;
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old_primitive_type = device->stateBlock->state.gl_primitive_type;
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device->stateBlock->state.gl_primitive_type = GL_TRIANGLES;
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wined3d_device_draw_primitive_strided(device, patch->numSegs[0] * patch->numSegs[1] * 2 * 3, &patch->strided);
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device->stateBlock->state.gl_primitive_type = old_primitive_type;
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device->currentPatch = NULL;
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/* Destroy uncached patches */
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if (!handle)
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@ -1742,7 +1742,6 @@ struct wined3d_device
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#define PATCHMAP_SIZE 43
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#define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
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struct list patches[PATCHMAP_SIZE];
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struct WineD3DRectPatch *currentPatch;
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};
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HRESULT device_clear_render_targets(struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb,
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