diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 9261ce8ce40..b86c6c7d189 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -1203,7 +1203,28 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetPrimitiveTopology(ID3 static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShaderResources(ID3D11DeviceContext *iface, UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views) { - FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface, start_slot, view_count, views); + struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); + unsigned int i; + + TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views); + + wined3d_mutex_lock(); + for (i = 0; i < view_count; ++i) + { + struct wined3d_shader_resource_view *wined3d_view; + struct d3d_shader_resource_view *view_impl; + + if (!(wined3d_view = wined3d_device_get_vs_resource_view(device->wined3d_device, start_slot + i))) + { + views[i] = NULL; + continue; + } + + view_impl = wined3d_shader_resource_view_get_parent(wined3d_view); + views[i] = &view_impl->ID3D11ShaderResourceView_iface; + ID3D11ShaderResourceView_AddRef(views[i]); + } + wined3d_mutex_unlock(); } static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetSamplers(ID3D11DeviceContext *iface,