d3d11: Implement d3d10_device_Flush().
Signed-off-by: Chip Davis <cdavis@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5252,7 +5252,13 @@ static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface)
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static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
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static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
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{
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{
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FIXME("iface %p stub!\n", iface);
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_device_flush(device->wined3d_device);
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wined3d_mutex_unlock();
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}
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}
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
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