include: Correct spelling of Tessellate.
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@ -836,11 +836,11 @@ HRESULT WINAPI D3DXSimplifyMesh(ID3DXMesh *mesh_in, const DWORD *adjacency,
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HRESULT WINAPI D3DXSplitMesh(ID3DXMesh *mesh_in, const DWORD *adjacency_in, const DWORD max_size,
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const DWORD flags, DWORD *mesh_out_count, ID3DXBuffer **mesh_out, ID3DXBuffer **adjacency_out,
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ID3DXBuffer **face_remap_out, ID3DXBuffer **vertex_remap_out);
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HRESULT WINAPI D3DXTesselateNPatches(ID3DXMesh *mesh_in, const DWORD *adjacency_in, float segment_count,
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HRESULT WINAPI D3DXTessellateNPatches(ID3DXMesh *mesh_in, const DWORD *adjacency_in, float segment_count,
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BOOL quad_interp, ID3DXMesh **mesh_out, ID3DXBuffer **adjacency_out);
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HRESULT WINAPI D3DXTesselateRectPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count,
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HRESULT WINAPI D3DXTessellateRectPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count,
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const D3DVERTEXELEMENT9 *declaration, const D3DRECTPATCH_INFO *patch_info, struct ID3DXMesh *mesh);
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HRESULT WINAPI D3DXTesselateTriPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count,
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HRESULT WINAPI D3DXTessellateTriPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count,
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const D3DVERTEXELEMENT9 *declaration, const D3DTRIPATCH_INFO *patch_info, struct ID3DXMesh *mesh);
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HRESULT WINAPI D3DXTriPatchSize(const FLOAT *segment_count, DWORD *num_triangles,
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DWORD *num_vertices);
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