include: Correct spelling of Tessellate.

This commit is contained in:
Alistair Leslie-Hughes 2015-07-21 09:46:08 +10:00 committed by Alexandre Julliard
parent 34c7a72d14
commit a6749d527f
1 changed files with 3 additions and 3 deletions

View File

@ -836,11 +836,11 @@ HRESULT WINAPI D3DXSimplifyMesh(ID3DXMesh *mesh_in, const DWORD *adjacency,
HRESULT WINAPI D3DXSplitMesh(ID3DXMesh *mesh_in, const DWORD *adjacency_in, const DWORD max_size, HRESULT WINAPI D3DXSplitMesh(ID3DXMesh *mesh_in, const DWORD *adjacency_in, const DWORD max_size,
const DWORD flags, DWORD *mesh_out_count, ID3DXBuffer **mesh_out, ID3DXBuffer **adjacency_out, const DWORD flags, DWORD *mesh_out_count, ID3DXBuffer **mesh_out, ID3DXBuffer **adjacency_out,
ID3DXBuffer **face_remap_out, ID3DXBuffer **vertex_remap_out); ID3DXBuffer **face_remap_out, ID3DXBuffer **vertex_remap_out);
HRESULT WINAPI D3DXTesselateNPatches(ID3DXMesh *mesh_in, const DWORD *adjacency_in, float segment_count, HRESULT WINAPI D3DXTessellateNPatches(ID3DXMesh *mesh_in, const DWORD *adjacency_in, float segment_count,
BOOL quad_interp, ID3DXMesh **mesh_out, ID3DXBuffer **adjacency_out); BOOL quad_interp, ID3DXMesh **mesh_out, ID3DXBuffer **adjacency_out);
HRESULT WINAPI D3DXTesselateRectPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count, HRESULT WINAPI D3DXTessellateRectPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count,
const D3DVERTEXELEMENT9 *declaration, const D3DRECTPATCH_INFO *patch_info, struct ID3DXMesh *mesh); const D3DVERTEXELEMENT9 *declaration, const D3DRECTPATCH_INFO *patch_info, struct ID3DXMesh *mesh);
HRESULT WINAPI D3DXTesselateTriPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count, HRESULT WINAPI D3DXTessellateTriPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count,
const D3DVERTEXELEMENT9 *declaration, const D3DTRIPATCH_INFO *patch_info, struct ID3DXMesh *mesh); const D3DVERTEXELEMENT9 *declaration, const D3DTRIPATCH_INFO *patch_info, struct ID3DXMesh *mesh);
HRESULT WINAPI D3DXTriPatchSize(const FLOAT *segment_count, DWORD *num_triangles, HRESULT WINAPI D3DXTriPatchSize(const FLOAT *segment_count, DWORD *num_triangles,
DWORD *num_vertices); DWORD *num_vertices);