d3dx9_36/tests: Fix an unknown spelling error in the shader tests.
Signed-off-by: Francois Gouget <fgouget@free.fr> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -554,7 +554,7 @@ static void test_get_shader_constant_table_ex(void)
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, NULL);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant unknow", &constant_desc, &nb);
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hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant unknown", &constant_desc, &nb);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant3", &constant_desc, &nb);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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