d3dx9_36/tests: Fix an unknown spelling error in the shader tests.

Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francois Gouget 2016-04-17 20:05:32 +02:00 committed by Alexandre Julliard
parent 50215415f1
commit a6745afc54
1 changed files with 1 additions and 1 deletions

View File

@ -554,7 +554,7 @@ static void test_get_shader_constant_table_ex(void)
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant unknow", &constant_desc, &nb);
hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant unknown", &constant_desc, &nb);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant3", &constant_desc, &nb);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);