diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index e722944b995..e74ec692ba9 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -5584,12 +5584,11 @@ static void apply_texture_blit_state(const struct wined3d_gl_info *gl_info, stru } /* Context activation is done by the caller. */ -void context_draw_shaded_quad(struct wined3d_context *context, struct wined3d_texture_gl *texture_gl, +void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl *context_gl, struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) { - struct wined3d_context_gl *context_gl = wined3d_context_gl(context); - const struct wined3d_gl_info *gl_info = context->gl_info; + const struct wined3d_gl_info *gl_info = context_gl->c.gl_info; struct wined3d_blt_info info; unsigned int level, w, h, i; SIZE dst_size; diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 326733d51c4..c1f9d4cfe70 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -13085,7 +13085,7 @@ static DWORD glsl_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli location = GL_EXTCALL(glGetUniformLocation(program->id, "colour_key.high")); GL_EXTCALL(glUniform4fv(location, 1, &float_key[1].r)); } - context_draw_shaded_quad(context, src_texture_gl, src_sub_resource_idx, src_rect, dst_rect, filter); + wined3d_context_gl_draw_shaded_quad(context_gl, src_texture_gl, src_sub_resource_idx, src_rect, dst_rect, filter); GL_EXTCALL(glUseProgram(0)); if (dst_texture->swapchain && (dst_texture->swapchain->front_buffer == dst_texture)) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 51a4f64d192..ea0096cd845 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2090,6 +2090,9 @@ void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl, const struct wined3d_bo_address *dst, GLenum dst_binding, const struct wined3d_bo_address *src, GLenum src_binding, size_t size) DECLSPEC_HIDDEN; void wined3d_context_gl_destroy(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN; +void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl *context_gl, struct wined3d_texture_gl *texture_gl, + unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect, + enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl *context_gl, uint32_t mask) DECLSPEC_HIDDEN; void wined3d_context_gl_end_transform_feedback(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN; void wined3d_context_gl_free_fence(struct wined3d_fence *fence) DECLSPEC_HIDDEN; @@ -2254,9 +2257,6 @@ BOOL fbo_blitter_supported(enum wined3d_blit_op blit_op, const struct wined3d_gl BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN; HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN; -void context_draw_shaded_quad(struct wined3d_context *context, struct wined3d_texture_gl *texture_gl, - unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect, - enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; void context_draw_textured_quad(struct wined3d_context *context, struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;