wined3d: Modernize the macOS spelling.

Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francois Gouget 2018-09-27 09:25:04 +02:00 committed by Alexandre Julliard
parent a4d5a919de
commit a659194ebd
1 changed files with 7 additions and 7 deletions

View File

@ -433,11 +433,11 @@ static BOOL match_apple(const struct wined3d_gl_info *gl_info, struct wined3d_ca
* *
* Detecting this isn't really easy. The vendor string doesn't mention * Detecting this isn't really easy. The vendor string doesn't mention
* Apple. Compile-time checks aren't sufficient either because a Linux * Apple. Compile-time checks aren't sufficient either because a Linux
* binary may display on a MacOS X server via remote X11. So try to detect * binary may display on a macOS X server via remote X11. So try to detect
* the OpenGL implementation by looking at certain Apple extensions. Some * the OpenGL implementation by looking at certain Apple extensions. Some
* extensions like client storage might be supported on other * extensions like client storage might be supported on other
* implementations too, but GL_APPLE_flush_render is specific to the * implementations too, but GL_APPLE_flush_render is specific to the
* MacOS X window management, and GL_APPLE_ycbcr_422 is QuickTime * macOS X window management, and GL_APPLE_ycbcr_422 is QuickTime
* specific. So the chance that other implementations support them is * specific. So the chance that other implementations support them is
* rather small since Win32 QuickTime uses DirectDraw, not OpenGL. * rather small since Win32 QuickTime uses DirectDraw, not OpenGL.
* *
@ -893,11 +893,11 @@ static void quirk_no_np2(struct wined3d_gl_info *gl_info)
static void quirk_texcoord_w(struct wined3d_gl_info *gl_info) static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
{ {
/* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by /* The Intel GPUs on macOS set the .w register of texcoords to 0.0 by
* default, which causes problems with fixed-function fragment processing. * default, which causes problems with fixed-function fragment processing.
* Ideally this flag should be detected with a test shader and OpenGL * Ideally this flag should be detected with a test shader and OpenGL
* feedback mode, but some OpenGL implementations (MacOS ATI at least, * feedback mode, but some OpenGL implementations (macOS ATI at least,
* probably all MacOS ones) do not like vertex shaders in feedback mode * probably all macOS ones) do not like vertex shaders in feedback mode
* and return an error, even though it should be valid according to the * and return an error, even though it should be valid according to the
* spec. * spec.
* *
@ -906,8 +906,8 @@ static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
* instruction slots which should be available to the Direct3D * instruction slots which should be available to the Direct3D
* application. * application.
* *
* ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking * ATI Radeon HD 2xxx cards on macOS have the issue. Instead of checking
* for the buggy cards, blacklist all Radeon cards on MacOS and whitelist * for the buggy cards, blacklist all Radeon cards on macOS and whitelist
* the good ones. That way we're prepared for the future. If this * the good ones. That way we're prepared for the future. If this
* workaround is activated on cards that do not need it, it won't break * workaround is activated on cards that do not need it, it won't break
* things, just affect performance negatively. */ * things, just affect performance negatively. */