wined3d: Reactivate the X bits fixup.
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@ -861,7 +861,6 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This) {
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case WINED3DFMT_X4R4G4B4:
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{
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#if 0 /* Do we still need that? Those pixel formats have no alpha channel in gl any more */
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int size;
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unsigned short *data;
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data = (unsigned short *)This->resource.allocatedMemory;
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@ -871,7 +870,6 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This) {
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data++;
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size--;
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}
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#endif
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type = This->glDescription.glType;
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fmt = This->glDescription.glFormat;
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mem = This->resource.allocatedMemory;
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@ -880,7 +878,6 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This) {
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case WINED3DFMT_X1R5G5B5:
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{
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#if 0 /* Do we still need that? Those pixel formats have no alpha channel in gl any more */
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int size;
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unsigned short *data;
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data = (unsigned short *)This->resource.allocatedMemory;
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@ -890,7 +887,6 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This) {
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data++;
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size--;
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}
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#endif
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type = This->glDescription.glType;
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fmt = This->glDescription.glFormat;
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mem = This->resource.allocatedMemory;
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@ -899,7 +895,6 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This) {
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case WINED3DFMT_X8R8G8B8:
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{
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#if 0 /* Do we still need that? Those pixel formats have no alpha channel in gl any more */
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/* make sure the X byte is set to alpha on, since it
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could be any random value this fixes the intro move in Pirates! */
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int size;
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@ -911,8 +906,8 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This) {
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data++;
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size--;
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}
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#endif
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}
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/* Fall trough */
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case WINED3DFMT_A8R8G8B8:
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{
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