wined3d: Reactivate the X bits fixup.

This commit is contained in:
Stefan Dösinger 2006-07-22 01:02:09 +02:00 committed by Alexandre Julliard
parent dc4d5b0f0e
commit a64febd3d1
1 changed files with 1 additions and 6 deletions

View File

@ -861,7 +861,6 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This) {
case WINED3DFMT_X4R4G4B4: case WINED3DFMT_X4R4G4B4:
{ {
#if 0 /* Do we still need that? Those pixel formats have no alpha channel in gl any more */
int size; int size;
unsigned short *data; unsigned short *data;
data = (unsigned short *)This->resource.allocatedMemory; data = (unsigned short *)This->resource.allocatedMemory;
@ -871,7 +870,6 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This) {
data++; data++;
size--; size--;
} }
#endif
type = This->glDescription.glType; type = This->glDescription.glType;
fmt = This->glDescription.glFormat; fmt = This->glDescription.glFormat;
mem = This->resource.allocatedMemory; mem = This->resource.allocatedMemory;
@ -880,7 +878,6 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This) {
case WINED3DFMT_X1R5G5B5: case WINED3DFMT_X1R5G5B5:
{ {
#if 0 /* Do we still need that? Those pixel formats have no alpha channel in gl any more */
int size; int size;
unsigned short *data; unsigned short *data;
data = (unsigned short *)This->resource.allocatedMemory; data = (unsigned short *)This->resource.allocatedMemory;
@ -890,7 +887,6 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This) {
data++; data++;
size--; size--;
} }
#endif
type = This->glDescription.glType; type = This->glDescription.glType;
fmt = This->glDescription.glFormat; fmt = This->glDescription.glFormat;
mem = This->resource.allocatedMemory; mem = This->resource.allocatedMemory;
@ -899,7 +895,6 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This) {
case WINED3DFMT_X8R8G8B8: case WINED3DFMT_X8R8G8B8:
{ {
#if 0 /* Do we still need that? Those pixel formats have no alpha channel in gl any more */
/* make sure the X byte is set to alpha on, since it /* make sure the X byte is set to alpha on, since it
could be any random value this fixes the intro move in Pirates! */ could be any random value this fixes the intro move in Pirates! */
int size; int size;
@ -911,8 +906,8 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This) {
data++; data++;
size--; size--;
} }
#endif
} }
/* Fall trough */
case WINED3DFMT_A8R8G8B8: case WINED3DFMT_A8R8G8B8:
{ {