wined3d: Set correct default for DMAPOFFSET sampler state.

This commit is contained in:
Ivan Gyurdiev 2006-10-28 19:55:03 -04:00 committed by Alexandre Julliard
parent 61f9061484
commit a648d4e3a3
1 changed files with 1 additions and 1 deletions

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@ -1020,7 +1020,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
This->samplerState[i][WINED3DSAMP_MAXANISOTROPY ] = 1; This->samplerState[i][WINED3DSAMP_MAXANISOTROPY ] = 1;
This->samplerState[i][WINED3DSAMP_SRGBTEXTURE ] = 0; /* TODO: Gamma correction value*/ This->samplerState[i][WINED3DSAMP_SRGBTEXTURE ] = 0; /* TODO: Gamma correction value*/
This->samplerState[i][WINED3DSAMP_ELEMENTINDEX ] = 0; /* TODO: Indicates which element of a multielement texture to use */ This->samplerState[i][WINED3DSAMP_ELEMENTINDEX ] = 0; /* TODO: Indicates which element of a multielement texture to use */
This->samplerState[i][WINED3DSAMP_DMAPOFFSET ] = 256; /* TODO: Vertex offset in the presampled displacement map */ This->samplerState[i][WINED3DSAMP_DMAPOFFSET ] = 0; /* TODO: Vertex offset in the presampled displacement map */
} }
/* Under DirectX you can have texture stage operations even if no texture is /* Under DirectX you can have texture stage operations even if no texture is