wined3d: Set correct default for DMAPOFFSET sampler state.
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@ -1020,7 +1020,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
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This->samplerState[i][WINED3DSAMP_MAXANISOTROPY ] = 1;
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This->samplerState[i][WINED3DSAMP_MAXANISOTROPY ] = 1;
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This->samplerState[i][WINED3DSAMP_SRGBTEXTURE ] = 0; /* TODO: Gamma correction value*/
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This->samplerState[i][WINED3DSAMP_SRGBTEXTURE ] = 0; /* TODO: Gamma correction value*/
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This->samplerState[i][WINED3DSAMP_ELEMENTINDEX ] = 0; /* TODO: Indicates which element of a multielement texture to use */
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This->samplerState[i][WINED3DSAMP_ELEMENTINDEX ] = 0; /* TODO: Indicates which element of a multielement texture to use */
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This->samplerState[i][WINED3DSAMP_DMAPOFFSET ] = 256; /* TODO: Vertex offset in the presampled displacement map */
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This->samplerState[i][WINED3DSAMP_DMAPOFFSET ] = 0; /* TODO: Vertex offset in the presampled displacement map */
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}
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}
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/* Under DirectX you can have texture stage operations even if no texture is
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/* Under DirectX you can have texture stage operations even if no texture is
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