d2d1: Implement d2d_factory_CreateDrawingStateBlock().

This commit is contained in:
Henri Verbeet 2015-02-18 10:39:29 +01:00 committed by Alexandre Julliard
parent 3beaf224ea
commit a6409ed027
4 changed files with 145 additions and 2 deletions

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@ -8,6 +8,7 @@ C_SRCS = \
factory.c \ factory.c \
mesh.c \ mesh.c \
render_target.c \ render_target.c \
state_block.c \
stroke.c \ stroke.c \
wic_render_target.c wic_render_target.c

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@ -170,4 +170,13 @@ HRESULT d2d_bitmap_init(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target
D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc) DECLSPEC_HIDDEN; D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc) DECLSPEC_HIDDEN;
struct d2d_bitmap *unsafe_impl_from_ID2D1Bitmap(ID2D1Bitmap *iface) DECLSPEC_HIDDEN; struct d2d_bitmap *unsafe_impl_from_ID2D1Bitmap(ID2D1Bitmap *iface) DECLSPEC_HIDDEN;
struct d2d_state_block
{
ID2D1DrawingStateBlock ID2D1DrawingStateBlock_iface;
LONG refcount;
};
void d2d_state_block_init(struct d2d_state_block *state_block, const D2D1_DRAWING_STATE_DESCRIPTION *desc,
IDWriteRenderingParams *text_rendering_params) DECLSPEC_HIDDEN;
#endif /* __WINE_D2D1_PRIVATE_H */ #endif /* __WINE_D2D1_PRIVATE_H */

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@ -165,10 +165,20 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDrawingStateBlock(ID2D1Factor
const D2D1_DRAWING_STATE_DESCRIPTION *desc, IDWriteRenderingParams *text_rendering_params, const D2D1_DRAWING_STATE_DESCRIPTION *desc, IDWriteRenderingParams *text_rendering_params,
ID2D1DrawingStateBlock **state_block) ID2D1DrawingStateBlock **state_block)
{ {
FIXME("iface %p, desc %p, text_rendering_params %p, state_block %p stub!\n", struct d2d_state_block *object;
TRACE("iface %p, desc %p, text_rendering_params %p, state_block %p.\n",
iface, desc, text_rendering_params, state_block); iface, desc, text_rendering_params, state_block);
return E_NOTIMPL; if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
d2d_state_block_init(object, desc, text_rendering_params);
TRACE("Created state block %p.\n", object);
*state_block = &object->ID2D1DrawingStateBlock_iface;
return S_OK;
} }
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateWicBitmapRenderTarget(ID2D1Factory *iface, static HRESULT STDMETHODCALLTYPE d2d_factory_CreateWicBitmapRenderTarget(ID2D1Factory *iface,

123
dlls/d2d1/state_block.c Normal file
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@ -0,0 +1,123 @@
/*
* Copyright 2015 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "d2d1_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d2d);
static inline struct d2d_state_block *impl_from_ID2D1DrawingStateBlock(ID2D1DrawingStateBlock *iface)
{
return CONTAINING_RECORD(iface, struct d2d_state_block, ID2D1DrawingStateBlock_iface);
}
static HRESULT STDMETHODCALLTYPE d2d_state_block_QueryInterface(ID2D1DrawingStateBlock *iface, REFIID iid, void **out)
{
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
if (IsEqualGUID(iid, &IID_ID2D1DrawingStateBlock)
|| IsEqualGUID(iid, &IID_ID2D1Resource)
|| IsEqualGUID(iid, &IID_IUnknown))
{
ID2D1DrawingStateBlock_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d2d_state_block_AddRef(ID2D1DrawingStateBlock *iface)
{
struct d2d_state_block *state_block = impl_from_ID2D1DrawingStateBlock(iface);
ULONG refcount = InterlockedIncrement(&state_block->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d2d_state_block_Release(ID2D1DrawingStateBlock *iface)
{
struct d2d_state_block *state_block = impl_from_ID2D1DrawingStateBlock(iface);
ULONG refcount = InterlockedDecrement(&state_block->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
HeapFree(GetProcessHeap(), 0, state_block);
return refcount;
}
static void STDMETHODCALLTYPE d2d_state_block_GetFactory(ID2D1DrawingStateBlock *iface, ID2D1Factory **factory)
{
FIXME("iface %p, factory %p stub!\n", iface, factory);
*factory = NULL;
}
static void STDMETHODCALLTYPE d2d_state_block_GetDescription(ID2D1DrawingStateBlock *iface,
D2D1_DRAWING_STATE_DESCRIPTION *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
}
static void STDMETHODCALLTYPE d2d_state_block_SetDescription(ID2D1DrawingStateBlock *iface,
const D2D1_DRAWING_STATE_DESCRIPTION *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
}
static void STDMETHODCALLTYPE d2d_state_block_SetTextRenderingParams(ID2D1DrawingStateBlock *iface,
IDWriteRenderingParams *text_rendering_params)
{
FIXME("iface %p, text_rendering_params %p stub!\n", iface, text_rendering_params);
}
static void STDMETHODCALLTYPE d2d_state_block_GetTextRenderingParams(ID2D1DrawingStateBlock *iface,
IDWriteRenderingParams **text_rendering_params)
{
FIXME("iface %p, text_rendering_params %p stub!\n", iface, text_rendering_params);
}
static const struct ID2D1DrawingStateBlockVtbl d2d_state_block_vtbl =
{
d2d_state_block_QueryInterface,
d2d_state_block_AddRef,
d2d_state_block_Release,
d2d_state_block_GetFactory,
d2d_state_block_GetDescription,
d2d_state_block_SetDescription,
d2d_state_block_SetTextRenderingParams,
d2d_state_block_GetTextRenderingParams,
};
void d2d_state_block_init(struct d2d_state_block *state_block, const D2D1_DRAWING_STATE_DESCRIPTION *desc,
IDWriteRenderingParams *text_rendering_params)
{
FIXME("Ignoring state block properties.\n");
state_block->ID2D1DrawingStateBlock_iface.lpVtbl = &d2d_state_block_vtbl;
state_block->refcount = 1;
}