wined3d: Introduce wined3d_stateblock_set_transform().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1508,6 +1508,19 @@ void CDECL wined3d_stateblock_set_texture(struct wined3d_stateblock *stateblock,
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stateblock->changed.textures |= 1u << stage;
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}
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void CDECL wined3d_stateblock_set_transform(struct wined3d_stateblock *stateblock,
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enum wined3d_transform_state d3dts, const struct wined3d_matrix *matrix)
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{
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TRACE("stateblock %p, state %s, matrix %p.\n", stateblock, debug_d3dtstype(d3dts), matrix);
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TRACE("%.8e %.8e %.8e %.8e\n", matrix->_11, matrix->_12, matrix->_13, matrix->_14);
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TRACE("%.8e %.8e %.8e %.8e\n", matrix->_21, matrix->_22, matrix->_23, matrix->_24);
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TRACE("%.8e %.8e %.8e %.8e\n", matrix->_31, matrix->_32, matrix->_33, matrix->_34);
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TRACE("%.8e %.8e %.8e %.8e\n", matrix->_41, matrix->_42, matrix->_43, matrix->_44);
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stateblock->stateblock_state.transforms[d3dts] = *matrix;
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stateblock->changed.transform[d3dts >> 5] |= 1u << (d3dts & 0x1f);
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}
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static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
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{
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union
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@ -268,6 +268,7 @@
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@ cdecl wined3d_stateblock_set_sampler_state(ptr long long long)
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@ cdecl wined3d_stateblock_set_texture(ptr long ptr)
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@ cdecl wined3d_stateblock_set_texture_stage_state(ptr long long long)
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@ cdecl wined3d_stateblock_set_transform(ptr long ptr)
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@ cdecl wined3d_stateblock_set_vertex_declaration(ptr ptr)
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@ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr)
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@ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr)
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@ -2677,6 +2677,8 @@ void __cdecl wined3d_stateblock_set_sampler_state(struct wined3d_stateblock *sta
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void __cdecl wined3d_stateblock_set_texture(struct wined3d_stateblock *stateblock, UINT stage, struct wined3d_texture *texture);
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void __cdecl wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock *stateblock,
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UINT stage, enum wined3d_texture_stage_state state, DWORD value);
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void __cdecl wined3d_stateblock_set_transform(struct wined3d_stateblock *stateblock,
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enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
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void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
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struct wined3d_vertex_declaration *declaration);
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void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
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