d3d9: Implement IDirect3DIndexBuffer9 private data handling on top of wined3d_resource.
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469eba24c0
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@ -299,6 +299,11 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Im
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return D3D_OK;
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}
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static inline IDirect3DIndexBuffer9Impl *impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DIndexBuffer9Impl, lpVtbl);
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}
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static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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@ -373,14 +378,16 @@ static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface, I
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static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *iface,
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REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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{
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IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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iface, debugstr_guid(guid), data, data_size, flags);
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wined3d_mutex_lock();
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hr = wined3d_buffer_set_private_data(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer,
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guid, data, data_size, flags);
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resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
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hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
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wined3d_mutex_unlock();
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return hr;
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@ -389,14 +396,16 @@ static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *ifa
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static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface,
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REFGUID guid, void *data, DWORD *data_size)
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{
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IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(guid), data, data_size);
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wined3d_mutex_lock();
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hr = wined3d_buffer_get_private_data(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer,
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guid, data, data_size);
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resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
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hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
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wined3d_mutex_unlock();
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return hr;
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@ -404,12 +413,15 @@ static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *ifa
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static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
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{
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IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
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wined3d_mutex_lock();
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hr = wined3d_buffer_free_private_data(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer, guid);
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resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
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hr = wined3d_resource_free_private_data(resource, guid);
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wined3d_mutex_unlock();
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return hr;
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