wined3d: Recognize SM5 dcl_uav_structured opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5249,6 +5249,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_DCL_TGSM_STRUCTURED */ NULL,
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/* WINED3DSIH_DCL_TGSM_STRUCTURED */ NULL,
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/* WINED3DSIH_DCL_THREAD_GROUP */ NULL,
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/* WINED3DSIH_DCL_THREAD_GROUP */ NULL,
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/* WINED3DSIH_DCL_UAV_RAW */ NULL,
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/* WINED3DSIH_DCL_UAV_RAW */ NULL,
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/* WINED3DSIH_DCL_UAV_STRUCTURED */ NULL,
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/* WINED3DSIH_DCL_UAV_TYPED */ NULL,
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/* WINED3DSIH_DCL_UAV_TYPED */ NULL,
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/* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop,
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/* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop,
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/* WINED3DSIH_DEF */ shader_hw_nop,
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/* WINED3DSIH_DEF */ shader_hw_nop,
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@ -8912,6 +8912,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_DCL_TGSM_STRUCTURED */ NULL,
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/* WINED3DSIH_DCL_TGSM_STRUCTURED */ NULL,
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/* WINED3DSIH_DCL_THREAD_GROUP */ NULL,
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/* WINED3DSIH_DCL_THREAD_GROUP */ NULL,
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/* WINED3DSIH_DCL_UAV_RAW */ NULL,
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/* WINED3DSIH_DCL_UAV_RAW */ NULL,
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/* WINED3DSIH_DCL_UAV_STRUCTURED */ NULL,
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/* WINED3DSIH_DCL_UAV_TYPED */ shader_glsl_nop,
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/* WINED3DSIH_DCL_UAV_TYPED */ shader_glsl_nop,
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/* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop,
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/* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop,
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/* WINED3DSIH_DEF */ shader_glsl_nop,
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/* WINED3DSIH_DEF */ shader_glsl_nop,
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@ -90,6 +90,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_DCL_TGSM_STRUCTURED */ "dcl_tgsm_structured",
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/* WINED3DSIH_DCL_TGSM_STRUCTURED */ "dcl_tgsm_structured",
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/* WINED3DSIH_DCL_THREAD_GROUP */ "dcl_thread_group",
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/* WINED3DSIH_DCL_THREAD_GROUP */ "dcl_thread_group",
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/* WINED3DSIH_DCL_UAV_RAW */ "dcl_uav_raw",
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/* WINED3DSIH_DCL_UAV_RAW */ "dcl_uav_raw",
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/* WINED3DSIH_DCL_UAV_STRUCTURED */ "dcl_uav_structured",
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/* WINED3DSIH_DCL_UAV_TYPED */ "dcl_uav_typed",
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/* WINED3DSIH_DCL_UAV_TYPED */ "dcl_uav_typed",
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/* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount",
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/* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount",
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/* WINED3DSIH_DEF */ "def",
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/* WINED3DSIH_DEF */ "def",
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@ -1465,6 +1466,11 @@ static void shader_dump_uav_flags(struct wined3d_string_buffer *buffer, DWORD ua
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shader_addline(buffer, "_glc");
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shader_addline(buffer, "_glc");
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uav_flags &= ~WINED3DSUF_GLOBALLY_COHERENT;
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uav_flags &= ~WINED3DSUF_GLOBALLY_COHERENT;
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}
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}
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if (uav_flags & WINED3DSUF_ORDER_PRESERVING_COUNTER)
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{
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shader_addline(buffer, "_opc");
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uav_flags &= ~WINED3DSUF_ORDER_PRESERVING_COUNTER;
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}
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if (uav_flags)
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if (uav_flags)
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shader_addline(buffer, "_unknown_flags(%#x)", uav_flags);
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shader_addline(buffer, "_unknown_flags(%#x)", uav_flags);
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@ -2437,6 +2443,14 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
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shader_addline(&buffer, " ");
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shader_addline(&buffer, " ");
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shader_dump_dst_param(&buffer, &ins.declaration.dst, &shader_version);
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shader_dump_dst_param(&buffer, &ins.declaration.dst, &shader_version);
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}
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}
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else if (ins.handler_idx == WINED3DSIH_DCL_UAV_STRUCTURED)
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{
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shader_addline(&buffer, "%s", shader_opcode_names[ins.handler_idx]);
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shader_dump_uav_flags(&buffer, ins.flags);
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shader_addline(&buffer, " ");
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shader_dump_dst_param(&buffer, &ins.declaration.structured_resource.reg, &shader_version);
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shader_addline(&buffer, ", %u", ins.declaration.structured_resource.byte_stride);
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}
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else if (ins.handler_idx == WINED3DSIH_DEF)
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else if (ins.handler_idx == WINED3DSIH_DEF)
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{
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{
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shader_addline(&buffer, "def c%u = %.8e, %.8e, %.8e, %.8e", shader_get_float_offset(ins.dst[0].reg.type,
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shader_addline(&buffer, "def c%u = %.8e, %.8e, %.8e, %.8e", shader_get_float_offset(ins.dst[0].reg.type,
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@ -65,7 +65,7 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
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#define WINED3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT)
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#define WINED3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT)
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#define WINED3D_SM5_UAV_FLAGS_SHIFT 11
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#define WINED3D_SM5_UAV_FLAGS_SHIFT 11
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#define WINED3D_SM5_UAV_FLAGS_MASK (0xffu << WINED3D_SM5_UAV_FLAGS_SHIFT)
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#define WINED3D_SM5_UAV_FLAGS_MASK (0x8fffu << WINED3D_SM5_UAV_FLAGS_SHIFT)
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#define WINED3D_SM5_SYNC_FLAGS_SHIFT 11
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#define WINED3D_SM5_SYNC_FLAGS_SHIFT 11
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#define WINED3D_SM5_SYNC_FLAGS_MASK (0xffu << WINED3D_SM5_SYNC_FLAGS_SHIFT)
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#define WINED3D_SM5_SYNC_FLAGS_MASK (0xffu << WINED3D_SM5_SYNC_FLAGS_SHIFT)
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@ -241,6 +241,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM5_OP_DCL_THREAD_GROUP = 0x9b,
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WINED3D_SM5_OP_DCL_THREAD_GROUP = 0x9b,
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WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
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WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
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WINED3D_SM5_OP_DCL_UAV_RAW = 0x9d,
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WINED3D_SM5_OP_DCL_UAV_RAW = 0x9d,
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WINED3D_SM5_OP_DCL_UAV_STRUCTURED = 0x9e,
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WINED3D_SM5_OP_DCL_TGSM_RAW = 0x9f,
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WINED3D_SM5_OP_DCL_TGSM_RAW = 0x9f,
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WINED3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0,
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WINED3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0,
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WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2,
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WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2,
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@ -672,6 +673,15 @@ static void shader_sm5_read_dcl_uav_raw(struct wined3d_shader_instruction *ins,
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ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
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ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
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}
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}
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static void shader_sm5_read_dcl_uav_structured(struct wined3d_shader_instruction *ins,
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DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
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struct wined3d_sm4_data *priv)
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{
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shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_UAV, &ins->declaration.structured_resource.reg);
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ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
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ins->declaration.structured_resource.byte_stride = *tokens;
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}
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static void shader_sm5_read_dcl_tgsm_raw(struct wined3d_shader_instruction *ins,
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static void shader_sm5_read_dcl_tgsm_raw(struct wined3d_shader_instruction *ins,
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DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
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DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
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struct wined3d_sm4_data *priv)
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struct wined3d_sm4_data *priv)
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@ -872,6 +882,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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shader_sm4_read_dcl_resource},
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shader_sm4_read_dcl_resource},
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{WINED3D_SM5_OP_DCL_UAV_RAW, WINED3DSIH_DCL_UAV_RAW, "", "",
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{WINED3D_SM5_OP_DCL_UAV_RAW, WINED3DSIH_DCL_UAV_RAW, "", "",
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shader_sm5_read_dcl_uav_raw},
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shader_sm5_read_dcl_uav_raw},
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{WINED3D_SM5_OP_DCL_UAV_STRUCTURED, WINED3DSIH_DCL_UAV_STRUCTURED, "", "",
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shader_sm5_read_dcl_uav_structured},
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{WINED3D_SM5_OP_DCL_TGSM_RAW, WINED3DSIH_DCL_TGSM_RAW, "", "",
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{WINED3D_SM5_OP_DCL_TGSM_RAW, WINED3DSIH_DCL_TGSM_RAW, "", "",
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shader_sm5_read_dcl_tgsm_raw},
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shader_sm5_read_dcl_tgsm_raw},
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{WINED3D_SM5_OP_DCL_TGSM_STRUCTURED, WINED3DSIH_DCL_TGSM_STRUCTURED, "", "",
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{WINED3D_SM5_OP_DCL_TGSM_STRUCTURED, WINED3DSIH_DCL_TGSM_STRUCTURED, "", "",
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@ -472,6 +472,7 @@ enum wined3d_shader_sync_flags
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enum wined3d_shader_uav_flags
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enum wined3d_shader_uav_flags
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{
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{
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WINED3DSUF_GLOBALLY_COHERENT = 0x20,
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WINED3DSUF_GLOBALLY_COHERENT = 0x20,
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WINED3DSUF_ORDER_PRESERVING_COUNTER = 0x8000,
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};
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};
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enum wined3d_tessellator_domain
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enum wined3d_tessellator_domain
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@ -615,6 +616,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_DCL_TGSM_STRUCTURED,
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WINED3DSIH_DCL_TGSM_STRUCTURED,
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WINED3DSIH_DCL_THREAD_GROUP,
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WINED3DSIH_DCL_THREAD_GROUP,
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WINED3DSIH_DCL_UAV_RAW,
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WINED3DSIH_DCL_UAV_RAW,
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WINED3DSIH_DCL_UAV_STRUCTURED,
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WINED3DSIH_DCL_UAV_TYPED,
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WINED3DSIH_DCL_UAV_TYPED,
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WINED3DSIH_DCL_VERTICES_OUT,
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WINED3DSIH_DCL_VERTICES_OUT,
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WINED3DSIH_DEF,
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WINED3DSIH_DEF,
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