wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_rasterizer_state().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-03-10 19:25:18 -06:00 committed by Alexandre Julliard
parent c3bcb94410
commit a5916c05d4
3 changed files with 7 additions and 7 deletions

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@ -1700,16 +1700,16 @@ static void wined3d_cs_exec_set_rasterizer_state(struct wined3d_cs *cs, const vo
device_invalidate_state(cs->c.device, STATE_RASTERIZER);
}
void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
void wined3d_device_context_emit_set_rasterizer_state(struct wined3d_device_context *context,
struct wined3d_rasterizer_state *rasterizer_state)
{
struct wined3d_cs_set_rasterizer_state *op;
op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_SET_RASTERIZER_STATE;
op->state = rasterizer_state;
wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
}
static void wined3d_cs_exec_set_render_state(struct wined3d_cs *cs, const void *data)

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@ -1792,7 +1792,7 @@ void CDECL wined3d_device_set_rasterizer_state(struct wined3d_device *device,
if (rasterizer_state)
wined3d_rasterizer_state_incref(rasterizer_state);
state->rasterizer_state = rasterizer_state;
wined3d_cs_emit_set_rasterizer_state(device->cs, rasterizer_state);
wined3d_device_context_emit_set_rasterizer_state(&device->cs->c, rasterizer_state);
if (prev)
wined3d_rasterizer_state_decref(prev);
}
@ -2015,7 +2015,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3
wined3d_device_context_emit_set_blend_state(context, state->blend_state, &state->blend_factor, state->sample_mask);
wined3d_device_context_emit_set_depth_stencil_state(context, state->depth_stencil_state, state->stencil_ref);
wined3d_cs_emit_set_rasterizer_state(device->cs, state->rasterizer_state);
wined3d_device_context_emit_set_rasterizer_state(context, state->rasterizer_state);
}
struct wined3d_state * CDECL wined3d_device_get_state(struct wined3d_device *device)

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@ -4754,8 +4754,6 @@ void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, B
void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_predication(struct wined3d_cs *cs,
struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int view_idx,
@ -4813,6 +4811,8 @@ void wined3d_device_context_emit_set_constant_buffer(struct wined3d_device_conte
enum wined3d_shader_type type, UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_depth_stencil_state(struct wined3d_device_context *context,
struct wined3d_depth_stencil_state *state, unsigned int stencil_ref) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_rasterizer_state(struct wined3d_device_context *context,
struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_shader(struct wined3d_device_context *context, enum wined3d_shader_type type,
struct wined3d_shader *shader) DECLSPEC_HIDDEN;