wined3d: Fix downloading data for 1D array textures.
glGetTexImage() downloads data for all layers. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2159,7 +2159,7 @@ void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int s
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}
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}
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}
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}
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static void texture2d_download_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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static void texture_download_data_slow_path(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, const struct wined3d_bo_address *data)
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struct wined3d_context *context, const struct wined3d_bo_address *data)
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{
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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@ -2186,7 +2186,7 @@ static void texture2d_download_data(struct wined3d_texture *texture, unsigned in
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target = wined3d_texture_gl_get_sub_resource_target(wined3d_texture_gl(texture), sub_resource_idx);
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target = wined3d_texture_gl_get_sub_resource_target(wined3d_texture_gl(texture), sub_resource_idx);
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level = sub_resource_idx % texture->level_count;
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level = sub_resource_idx % texture->level_count;
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if (target == GL_TEXTURE_2D_ARRAY)
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if (target == GL_TEXTURE_1D_ARRAY || target == GL_TEXTURE_2D_ARRAY)
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{
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{
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if (format_gl->f.download)
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if (format_gl->f.download)
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{
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{
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@ -2401,12 +2401,12 @@ void wined3d_texture_download_data(struct wined3d_texture *texture, unsigned int
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target = wined3d_texture_gl_get_sub_resource_target(wined3d_texture_gl(texture), sub_resource_idx);
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target = wined3d_texture_gl_get_sub_resource_target(wined3d_texture_gl(texture), sub_resource_idx);
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level = sub_resource_idx % texture->level_count;
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level = sub_resource_idx % texture->level_count;
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if (texture->resource.type == WINED3D_RTYPE_TEXTURE_2D
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if ((texture->resource.type == WINED3D_RTYPE_TEXTURE_2D
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&& (target == GL_TEXTURE_2D_ARRAY || format_gl->f.conv_byte_count
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&& (target == GL_TEXTURE_2D_ARRAY || format_gl->f.conv_byte_count
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|| texture->flags & (WINED3D_TEXTURE_CONVERTED | WINED3D_TEXTURE_COND_NP2_EMULATED)))
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|| texture->flags & (WINED3D_TEXTURE_CONVERTED | WINED3D_TEXTURE_COND_NP2_EMULATED)))
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|| target == GL_TEXTURE_1D_ARRAY)
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{
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{
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/* 2D-specific special cases. */
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texture_download_data_slow_path(texture, sub_resource_idx, context, data);
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texture2d_download_data(texture, sub_resource_idx, context, data);
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return;
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return;
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}
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}
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