wined3d: Set the byte count for WINED3DFMT_UNKNOWN to 0.
As far as I can tell nothing depends on this being 1, and there's some code that checks for WINED3DFMT_UNKNOWN and uses 0 for the byte count in that case.
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@ -50,7 +50,7 @@ struct StaticPixelFormatDesc
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static const struct StaticPixelFormatDesc formats[] =
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{
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/* WINED3DFORMAT alphamask redmask greenmask bluemask bpp depth stencil isFourcc */
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{WINED3DFMT_UNKNOWN, 0x0, 0x0, 0x0, 0x0, 1, 0, 0, FALSE},
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{WINED3DFMT_UNKNOWN, 0x0, 0x0, 0x0, 0x0, 0, 0, 0, FALSE},
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/* FourCC formats, kept here to have WINED3DFMT_R8G8B8(=20) at position 20 */
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{WINED3DFMT_UYVY, 0x0, 0x0, 0x0, 0x0, 2, 0, 0, TRUE },
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{WINED3DFMT_YUY2, 0x0, 0x0, 0x0, 0x0, 2, 0, 0, TRUE },
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