d2d1: Fix a copy-paste issue in EndDraw() (Coverity).
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1409,7 +1409,7 @@ static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_EndDraw(ID2D1RenderTarget
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if (tag1)
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if (tag1)
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*tag1 = render_target->error.tag1;
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*tag1 = render_target->error.tag1;
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if (tag2)
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if (tag2)
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*tag1 = render_target->error.tag2;
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*tag2 = render_target->error.tag2;
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return render_target->error.code;
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return render_target->error.code;
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}
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}
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