d3dx9: Store effect creation flags in struct d3dx_base_effect.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2017-04-28 21:24:12 +03:00 committed by Alexandre Julliard
parent 0a5e85d071
commit a52a2d1aab
1 changed files with 5 additions and 3 deletions

View File

@ -154,6 +154,7 @@ struct d3dx9_base_effect
struct d3dx_object *objects; struct d3dx_object *objects;
struct d3dx_effect_pool *pool; struct d3dx_effect_pool *pool;
DWORD flags;
}; };
struct ID3DXEffectImpl struct ID3DXEffectImpl
@ -169,7 +170,7 @@ struct ID3DXEffectImpl
struct d3dx_technique *active_technique; struct d3dx_technique *active_technique;
struct d3dx_pass *active_pass; struct d3dx_pass *active_pass;
BOOL started; BOOL started;
DWORD flags; DWORD begin_flags;
D3DLIGHT9 current_light[8]; D3DLIGHT9 current_light[8];
BOOL light_updated[8]; BOOL light_updated[8];
@ -4019,7 +4020,7 @@ static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DW
*passes = technique->pass_count; *passes = technique->pass_count;
effect->started = TRUE; effect->started = TRUE;
effect->flags = flags; effect->begin_flags = flags;
return D3D_OK; return D3D_OK;
} }
@ -4090,7 +4091,7 @@ static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect *iface)
if (!effect->started) if (!effect->started)
return D3D_OK; return D3D_OK;
if (effect->flags & D3DXFX_DONOTSAVESTATE) if (effect->begin_flags & D3DXFX_DONOTSAVESTATE)
{ {
TRACE("State restoring disabled.\n"); TRACE("State restoring disabled.\n");
} }
@ -6238,6 +6239,7 @@ static HRESULT d3dx9_base_effect_init(struct d3dx9_base_effect *base,
base->effect = effect; base->effect = effect;
base->pool = pool; base->pool = pool;
base->flags = eflags;
read_dword(&ptr, &tag); read_dword(&ptr, &tag);
TRACE("Tag: %x\n", tag); TRACE("Tag: %x\n", tag);