d3d9/tests: Add a test for texture creation from system memory.
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@ -49,6 +49,42 @@ static HWND create_window(void)
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return ret;
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}
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static IDirect3DDevice9Ex *create_device(IDirect3D9Ex *d3d9, HWND device_window, HWND focus_window, BOOL windowed)
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{
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D3DPRESENT_PARAMETERS present_parameters = {0};
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IDirect3DDevice9Ex *device;
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D3DDISPLAYMODEEX mode, *m;
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present_parameters.Windowed = windowed;
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present_parameters.hDeviceWindow = device_window;
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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present_parameters.BackBufferWidth = 640;
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present_parameters.BackBufferHeight = 480;
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present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
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present_parameters.EnableAutoDepthStencil = TRUE;
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present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
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mode.Size = sizeof(mode);
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mode.Width = 640;
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mode.Height = 480;
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mode.RefreshRate = 0;
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mode.Format = D3DFMT_A8R8G8B8;
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mode.ScanLineOrdering = 0;
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m = windowed ? NULL : &mode;
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if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
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D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, m, &device))) return device;
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present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
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if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
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D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, m, &device))) return device;
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if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, m, &device))) return device;
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return NULL;
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}
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static ULONG getref(IUnknown *obj) {
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IUnknown_AddRef(obj);
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return IUnknown_Release(obj);
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@ -340,6 +376,56 @@ out:
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IDirect3D9Ex_Release(d3d9ex);
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}
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static void test_texture_sysmem_create(void)
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{
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IDirect3DDevice9Ex *device;
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IDirect3DTexture9 *texture;
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D3DLOCKED_RECT locked_rect;
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IDirect3D9Ex *d3d9;
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UINT refcount;
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HWND window;
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HRESULT hr;
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void *mem;
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if (FAILED(hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9)))
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{
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skip("Failed to create IDirect3D9Ex object (hr %#x), skipping tests.\n", hr);
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return;
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}
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window = create_window();
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device = create_device(d3d9, window, window, TRUE);
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if (!device)
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * 128 * 4);
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hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 0, 0, D3DFMT_A8R8G8B8,
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D3DPOOL_SYSTEMMEM, &texture, &mem);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8,
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D3DPOOL_SYSTEMMEM, &texture, &mem);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0);
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ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr);
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ok(locked_rect.Pitch == 128 * 4, "Got unexpected pitch %d.\n", locked_rect.Pitch);
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ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem);
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hr = IDirect3DTexture9_UnlockRect(texture, 0);
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ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr);
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IDirect3DTexture9_Release(texture);
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HeapFree(GetProcessHeap(), 0, mem);
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refcount = IDirect3DDevice9Ex_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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DestroyWindow(window);
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if (d3d9)
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IDirect3D9Ex_Release(d3d9);
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}
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START_TEST(d3d9ex)
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{
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d3d9_handle = LoadLibraryA("d3d9.dll");
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@ -364,4 +450,5 @@ START_TEST(d3d9ex)
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test_qi_ex_to_base();
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test_get_adapter_luid();
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test_get_adapter_displaymode_ex();
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test_texture_sysmem_create();
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}
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