d3d9/tests: Add a test for texture creation from system memory.

This commit is contained in:
Henri Verbeet 2011-12-02 08:15:51 +01:00 committed by Alexandre Julliard
parent b171d5f95d
commit a51b03f16e
1 changed files with 87 additions and 0 deletions

View File

@ -49,6 +49,42 @@ static HWND create_window(void)
return ret;
}
static IDirect3DDevice9Ex *create_device(IDirect3D9Ex *d3d9, HWND device_window, HWND focus_window, BOOL windowed)
{
D3DPRESENT_PARAMETERS present_parameters = {0};
IDirect3DDevice9Ex *device;
D3DDISPLAYMODEEX mode, *m;
present_parameters.Windowed = windowed;
present_parameters.hDeviceWindow = device_window;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_parameters.BackBufferWidth = 640;
present_parameters.BackBufferHeight = 480;
present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
present_parameters.EnableAutoDepthStencil = TRUE;
present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
mode.Size = sizeof(mode);
mode.Width = 640;
mode.Height = 480;
mode.RefreshRate = 0;
mode.Format = D3DFMT_A8R8G8B8;
mode.ScanLineOrdering = 0;
m = windowed ? NULL : &mode;
if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, m, &device))) return device;
present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, m, &device))) return device;
if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, m, &device))) return device;
return NULL;
}
static ULONG getref(IUnknown *obj) {
IUnknown_AddRef(obj);
return IUnknown_Release(obj);
@ -340,6 +376,56 @@ out:
IDirect3D9Ex_Release(d3d9ex);
}
static void test_texture_sysmem_create(void)
{
IDirect3DDevice9Ex *device;
IDirect3DTexture9 *texture;
D3DLOCKED_RECT locked_rect;
IDirect3D9Ex *d3d9;
UINT refcount;
HWND window;
HRESULT hr;
void *mem;
if (FAILED(hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9)))
{
skip("Failed to create IDirect3D9Ex object (hr %#x), skipping tests.\n", hr);
return;
}
window = create_window();
device = create_device(d3d9, window, window, TRUE);
if (!device)
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * 128 * 4);
hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 0, 0, D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM, &texture, &mem);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM, &texture, &mem);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr);
ok(locked_rect.Pitch == 128 * 4, "Got unexpected pitch %d.\n", locked_rect.Pitch);
ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem);
hr = IDirect3DTexture9_UnlockRect(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr);
IDirect3DTexture9_Release(texture);
HeapFree(GetProcessHeap(), 0, mem);
refcount = IDirect3DDevice9Ex_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
DestroyWindow(window);
if (d3d9)
IDirect3D9Ex_Release(d3d9);
}
START_TEST(d3d9ex)
{
d3d9_handle = LoadLibraryA("d3d9.dll");
@ -364,4 +450,5 @@ START_TEST(d3d9ex)
test_qi_ex_to_base();
test_get_adapter_luid();
test_get_adapter_displaymode_ex();
test_texture_sysmem_create();
}