d3dx9: Rename copy_simple_data to convert_argb_pixels.
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5059da9e32
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a513da063f
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@ -72,9 +72,10 @@ HRESULT write_buffer_to_file(const WCHAR *filename, ID3DXBuffer *buffer) DECLSPE
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const struct pixel_format_desc *get_format_info(D3DFORMAT format) DECLSPEC_HIDDEN;
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const struct pixel_format_desc *get_format_info_idx(int idx) DECLSPEC_HIDDEN;
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void copy_simple_data(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, struct volume *src_size, const struct pixel_format_desc *src_format,
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BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, struct volume *dst_size, const struct pixel_format_desc *dst_format,
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D3DCOLOR color_key) DECLSPEC_HIDDEN;
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void convert_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
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const struct volume *src_size, const struct pixel_format_desc *src_format,
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BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *dst_size,
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const struct pixel_format_desc *dst_format, D3DCOLOR color_key) DECLSPEC_HIDDEN;
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void point_filter_simple_data(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, struct volume *src_size, const struct pixel_format_desc *src_format,
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BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, struct volume *dst_size, const struct pixel_format_desc *dst_format,
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D3DCOLOR color_key) DECLSPEC_HIDDEN;
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@ -504,7 +504,7 @@ static HRESULT save_dds_surface_to_memory(ID3DXBuffer **dst_buffer, IDirect3DSur
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volume.width = src_desc.Width;
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volume.height = src_desc.Height;
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volume.depth = 1;
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copy_simple_data(locked_rect.pBits, locked_rect.Pitch, 0, &volume, pixel_format,
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convert_argb_pixels(locked_rect.pBits, locked_rect.Pitch, 0, &volume, pixel_format,
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pixels, dst_pitch, 0, &volume, pixel_format, 0);
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IDirect3DSurface9_UnlockRect(src_surface);
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@ -1355,16 +1355,16 @@ static void format_from_vec4(const struct pixel_format_desc *format, const struc
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}
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/************************************************************
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* copy_simple_data
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* convert_argb_pixels
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*
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* Copies the source buffer to the destination buffer, performing
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* any necessary format conversion and color keying.
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* Pixels outsize the source rect are blacked out.
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* Works only for ARGB formats with 1 - 4 bytes per pixel.
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*/
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void copy_simple_data(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, struct volume *src_size,
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void convert_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, const struct volume *src_size,
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const struct pixel_format_desc *src_format, BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch,
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struct volume *dst_size, const struct pixel_format_desc *dst_format, D3DCOLOR color_key)
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const struct volume *dst_size, const struct pixel_format_desc *dst_format, D3DCOLOR color_key)
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{
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struct argb_conversion_info conv_info, ck_conv_info;
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const struct pixel_format_desc *ck_format = NULL;
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@ -1691,7 +1691,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
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if ((filter & 0xf) == D3DX_FILTER_NONE)
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{
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copy_simple_data(src_memory, src_pitch, 0, &src_size, srcformatdesc,
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convert_argb_pixels(src_memory, src_pitch, 0, &src_size, srcformatdesc,
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lockrect.pBits, lockrect.Pitch, 0, &dst_size, destformatdesc, color_key);
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}
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else /* if ((filter & 0xf) == D3DX_FILTER_POINT) */
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@ -1976,7 +1976,7 @@ HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE
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hr = IDirect3DSurface9_LockRect(src_surface, &locked_rect, src_rect, D3DLOCK_READONLY);
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if (SUCCEEDED(hr))
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{
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copy_simple_data(locked_rect.pBits, locked_rect.Pitch, 0, &size, src_format_desc,
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convert_argb_pixels(locked_rect.pBits, locked_rect.Pitch, 0, &size, src_format_desc,
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dst_data, dst_pitch, 0, &size, dst_format_desc, 0);
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IDirect3DSurface9_UnlockRect(src_surface);
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}
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@ -212,7 +212,7 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
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if ((filter & 0xf) == D3DX_FILTER_NONE)
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{
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copy_simple_data(src_memory, src_row_pitch, src_slice_pitch, &src_size, src_format_desc,
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convert_argb_pixels(src_memory, src_row_pitch, src_slice_pitch, &src_size, src_format_desc,
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locked_box.pBits, locked_box.RowPitch, locked_box.SlicePitch, &dst_size, dst_format_desc, color_key);
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}
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else
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