diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c index fb82dfea7f2..ff283563a33 100644 --- a/dlls/d2d1/geometry.c +++ b/dlls/d2d1/geometry.c @@ -414,6 +414,11 @@ static BOOL d2d_vertex_type_is_bezier(enum d2d_vertex_type t) return (t == D2D_VERTEX_TYPE_BEZIER || t == D2D_VERTEX_TYPE_SPLIT_BEZIER); } +static BOOL d2d_vertex_type_is_split_bezier(enum d2d_vertex_type t) +{ + return t == D2D_VERTEX_TYPE_SPLIT_BEZIER; +} + /* This implementation is based on the paper "Adaptive Precision * Floating-Point Arithmetic and Fast Robust Geometric Predicates" and * associated (Public Domain) code by Jonathan Richard Shewchuk. */ @@ -3202,7 +3207,7 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_GetBounds(ID2D1PathGeometry * for (bezier_idx = 0, ++j; j < figure->vertex_count; ++j) { if (figure->vertex_types[j] == D2D_VERTEX_TYPE_NONE - || figure->vertex_types[j] == D2D_VERTEX_TYPE_SPLIT_BEZIER) + || d2d_vertex_type_is_split_bezier(figure->vertex_types[j])) continue; switch (type) @@ -3405,7 +3410,7 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_Simplify(ID2D1PathGeometry *i for (bezier_idx = 0, ++j; j < figure->vertex_count; ++j) { if (figure->vertex_types[j] == D2D_VERTEX_TYPE_NONE - || figure->vertex_types[j] == D2D_VERTEX_TYPE_SPLIT_BEZIER) + || d2d_vertex_type_is_split_bezier(figure->vertex_types[j])) continue; switch (type)