From a4ea70af146850d690e0de64436253aef098a86d Mon Sep 17 00:00:00 2001 From: Michael Stefaniuc Date: Fri, 15 Mar 2019 01:56:25 +0100 Subject: [PATCH] d3dx9: Merge the d3dx_effect_SetVectorArray() helper. Signed-off-by: Michael Stefaniuc Signed-off-by: Matteo Bruni Signed-off-by: Alexandre Julliard --- dlls/d3dx9_36/effect.c | 91 +++++++++++++++++++----------------------- 1 file changed, 41 insertions(+), 50 deletions(-) diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index b471c8440a7..0a5294099e4 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -1177,55 +1177,6 @@ static HRESULT set_string(char **param_data, const char *string) return D3D_OK; } -static HRESULT d3dx9_base_effect_set_vector_array(struct d3dx9_base_effect *base, - D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) -{ - struct d3dx_parameter *param = get_valid_parameter(base, parameter); - - if (param && param->element_count && param->element_count >= count) - { - UINT i; - - TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); - - switch (param->class) - { - case D3DXPC_VECTOR: - set_dirty(param); - if (param->type == D3DXPT_FLOAT) - { - if (param->columns == 4) - memcpy(param->data, vector, count * 4 * sizeof(float)); - else - for (i = 0; i < count; ++i) - memcpy((float *)param->data + param->columns * i, vector + i, - param->columns * sizeof(float)); - return D3D_OK; - } - - for (i = 0; i < count; ++i) - { - set_vector(¶m->members[i], &vector[i]); - } - return D3D_OK; - - case D3DXPC_SCALAR: - case D3DXPC_MATRIX_ROWS: - case D3DXPC_OBJECT: - case D3DXPC_STRUCT: - break; - - default: - FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); - break; - } - } - - WARN("Parameter not found.\n"); - - return D3DERR_INVALIDCALL; -} - static HRESULT d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect *base, D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) { @@ -2923,10 +2874,50 @@ static HRESULT WINAPI d3dx_effect_SetVectorArray(ID3DXEffect *iface, D3DXHANDLE const D3DXVECTOR4 *vector, UINT count) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); + struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter); TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count); - return d3dx9_base_effect_set_vector_array(&effect->base_effect, parameter, vector, count); + if (param && param->element_count && param->element_count >= count) + { + unsigned int i; + + TRACE("Class %s.\n", debug_d3dxparameter_class(param->class)); + + switch (param->class) + { + case D3DXPC_VECTOR: + set_dirty(param); + if (param->type == D3DXPT_FLOAT) + { + if (param->columns == 4) + memcpy(param->data, vector, count * 4 * sizeof(float)); + else + for (i = 0; i < count; ++i) + memcpy((float *)param->data + param->columns * i, vector + i, + param->columns * sizeof(float)); + return D3D_OK; + } + + for (i = 0; i < count; ++i) + set_vector(¶m->members[i], &vector[i]); + return D3D_OK; + + case D3DXPC_SCALAR: + case D3DXPC_MATRIX_ROWS: + case D3DXPC_OBJECT: + case D3DXPC_STRUCT: + break; + + default: + FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class)); + break; + } + } + + WARN("Parameter not found.\n"); + + return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_GetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter,