d3dx9: Rename point_filter_simple_data to point_filter_argb_pixels.
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@ -76,9 +76,10 @@ void convert_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pit
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const struct volume *src_size, const struct pixel_format_desc *src_format,
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BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *dst_size,
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const struct pixel_format_desc *dst_format, D3DCOLOR color_key) DECLSPEC_HIDDEN;
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void point_filter_simple_data(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, struct volume *src_size, const struct pixel_format_desc *src_format,
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BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, struct volume *dst_size, const struct pixel_format_desc *dst_format,
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D3DCOLOR color_key) DECLSPEC_HIDDEN;
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void point_filter_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
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const struct volume *src_size, const struct pixel_format_desc *src_format,
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BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *dst_size,
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const struct pixel_format_desc *dst_format, D3DCOLOR color_key) DECLSPEC_HIDDEN;
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HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data, const PALETTEENTRY *palette,
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DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
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@ -1454,16 +1454,16 @@ void convert_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pit
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}
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/************************************************************
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* point_filter_simple_data
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* point_filter_argb_pixels
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*
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* Copies the source buffer to the destination buffer, performing
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* any necessary format conversion, color keying and stretching
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* using a point filter.
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* Works only for ARGB formats with 1 - 4 bytes per pixel.
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*/
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void point_filter_simple_data(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, struct volume *src_size,
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void point_filter_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, const struct volume *src_size,
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const struct pixel_format_desc *src_format, BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch,
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struct volume *dst_size, const struct pixel_format_desc *dst_format, D3DCOLOR color_key)
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const struct volume *dst_size, const struct pixel_format_desc *dst_format, D3DCOLOR color_key)
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{
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struct argb_conversion_info conv_info, ck_conv_info;
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const struct pixel_format_desc *ck_format = NULL;
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@ -1701,7 +1701,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
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/* Always apply a point filter until D3DX_FILTER_LINEAR,
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* D3DX_FILTER_TRIANGLE and D3DX_FILTER_BOX are implemented. */
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point_filter_simple_data(src_memory, src_pitch, 0, &src_size, srcformatdesc,
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point_filter_argb_pixels(src_memory, src_pitch, 0, &src_size, srcformatdesc,
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lockrect.pBits, lockrect.Pitch, 0, &dst_size, destformatdesc, color_key);
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}
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@ -220,7 +220,7 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
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if ((filter & 0xf) != D3DX_FILTER_POINT)
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FIXME("Unhandled filter %#x.\n", filter);
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point_filter_simple_data(src_addr, src_row_pitch, src_slice_pitch, &src_size, src_format_desc,
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point_filter_argb_pixels(src_addr, src_row_pitch, src_slice_pitch, &src_size, src_format_desc,
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locked_box.pBits, locked_box.RowPitch, locked_box.SlicePitch, &dst_size, dst_format_desc, color_key);
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}
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