d3drm: Beginning of Mesh info retrieval.
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497be4f83c
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@ -37,6 +37,13 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
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typedef struct {
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const IDirect3DRMMeshBuilderVtbl *lpVtbl;
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LONG ref;
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DWORD nb_vertices;
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D3DVECTOR* pVertices;
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DWORD nb_normals;
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D3DVECTOR* pNormals;
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DWORD nb_faces;
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DWORD face_data_size;
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LPVOID pFaceData;
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} IDirect3DRMMeshBuilderImpl;
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typedef struct {
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@ -328,7 +335,12 @@ static ULONG WINAPI IDirect3DRMMeshBuilderImpl_Release(IDirect3DRMMeshBuilder* i
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TRACE("(%p)\n", This);
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if (!ref)
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{
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HeapFree(GetProcessHeap(), 0, This->pVertices);
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HeapFree(GetProcessHeap(), 0, This->pNormals);
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HeapFree(GetProcessHeap(), 0, This->pFaceData);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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@ -417,11 +429,20 @@ static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_Load(IDirect3DRMMeshBuilder* if
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const GUID* pGuid;
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DWORD size;
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Header* pHeader;
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LPBYTE ptr;
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HRESULT hr;
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HRESULT ret = D3DRMERR_BADOBJECT;
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FIXME("(%p)->(%p,%p,%x,%p,%p): partial stub\n", This, filename, name, loadflags, cb, pArg);
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/* First free allocated buffers of previous mesh data */
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HeapFree(GetProcessHeap(), 0, This->pVertices);
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This->pVertices = NULL;
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HeapFree(GetProcessHeap(), 0, This->pNormals);
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This->pNormals = NULL;
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HeapFree(GetProcessHeap(), 0, This->pFaceData);
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This->pFaceData = NULL;
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if (loadflags == D3DRMLOAD_FROMMEMORY)
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{
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DXFILELOADMEMORY info;
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@ -499,6 +520,22 @@ static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_Load(IDirect3DRMMeshBuilder* if
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goto end;
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}
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hr = IDirectXFileData_GetData(pData, NULL, &size, (void**)&ptr);
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if (hr != DXFILE_OK)
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goto end;
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This->nb_vertices = *(DWORD*)ptr;
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This->nb_faces = *(DWORD*)(ptr + sizeof(DWORD) + This->nb_vertices * sizeof(D3DVECTOR));
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This->face_data_size = size - sizeof(DWORD) - This->nb_vertices * sizeof(D3DVECTOR) - sizeof(DWORD);
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TRACE("Mesh: nb_vertices = %d, nb_faces = %d, face_data_size = %d\n", This->nb_vertices, This->nb_faces, This->face_data_size);
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This->pVertices = HeapAlloc(GetProcessHeap(), 0, This->nb_vertices * sizeof(D3DVECTOR));
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memcpy(This->pVertices, ptr + sizeof(DWORD), This->nb_vertices * sizeof(D3DVECTOR));
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This->pFaceData = HeapAlloc(GetProcessHeap(), 0, This->face_data_size);
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memcpy(This->pFaceData, ptr + sizeof(DWORD) + This->nb_vertices * sizeof(D3DVECTOR) + sizeof(DWORD), This->face_data_size);
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ret = D3DRM_OK;
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end:
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@ -509,6 +546,21 @@ end:
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if (pDXFile)
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IDirectXFile_Release(pDXFile);
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if (hr != D3DRM_OK)
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{
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/* Clean mesh data */
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This->nb_vertices = 0;
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This->nb_normals = 0;
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This->nb_faces = 0;
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This->face_data_size = 0;
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HeapFree(GetProcessHeap(), 0, This->pVertices);
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This->pVertices = NULL;
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HeapFree(GetProcessHeap(), 0, This->pNormals);
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This->pNormals = NULL;
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HeapFree(GetProcessHeap(), 0, This->pFaceData);
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This->pFaceData = NULL;
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}
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return ret;
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}
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@ -750,9 +802,22 @@ static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GetVertices(IDirect3DRMMeshBuil
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{
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IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
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FIXME("(%p)->(%p,%p,%p,%p,%p,%p): stub\n", This, vcount, vertices, ncount, normals, face_data_size, face_data);
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TRACE("(%p)->(%p,%p,%p,%p,%p,%p)\n", This, vcount, vertices, ncount, normals, face_data_size, face_data);
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return E_NOTIMPL;
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if (vcount)
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*vcount = This->nb_vertices;
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if (vertices && This->nb_vertices)
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memcpy(vertices, This->pVertices, This->nb_vertices * sizeof(D3DVECTOR));
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if (ncount)
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*ncount = This->nb_normals;
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if (normals && This->nb_normals)
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memcpy(normals, This->pNormals, This->nb_normals * sizeof(D3DVECTOR));
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if (face_data_size)
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*face_data_size = This->face_data_size;
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if (face_data && This->face_data_size)
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memcpy(face_data, This->pFaceData, This->face_data_size);
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return D3DRM_OK;
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}
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static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GetTextureCoordinates(IDirect3DRMMeshBuilder* iface, DWORD index, D3DVALUE *u, D3DVALUE *v)
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@ -813,18 +878,18 @@ static int WINAPI IDirect3DRMMeshBuilderImpl_GetFaceCount(IDirect3DRMMeshBuilder
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{
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IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
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FIXME("(%p)->(): stub\n", This);
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TRACE("(%p)->()\n", This);
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return 0;
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return This->nb_faces;
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}
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static int WINAPI IDirect3DRMMeshBuilderImpl_GetVertexCount(IDirect3DRMMeshBuilder* iface)
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{
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IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
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FIXME("(%p)->(): stub\n", This);
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TRACE("(%p)->()\n", This);
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return 0;
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return This->nb_vertices;
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}
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static D3DCOLOR WINAPI IDirect3DRMMeshBuilderImpl_GetVertexColor(IDirect3DRMMeshBuilder* iface, DWORD index)
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@ -69,8 +69,15 @@ char data_ok[] =
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"}\n"
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"Mesh Object\n"
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"{\n"
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"0;\n"
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"0;\n"
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"4;\n"
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"1.0; 0.0; 0.0;,\n"
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"0.0; 1.0; 0.0;,\n"
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"0.0; 0.0; 1.0;,\n"
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"1.0; 1.0; 1.0;;\n"
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"3;\n"
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"3; 0, 1, 2;,\n"
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"3; 1, 2, 3;,\n"
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"3; 3, 1, 2;;\n"
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"}\n";
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static void MeshBuilderTest(void)
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@ -79,6 +86,8 @@ static void MeshBuilderTest(void)
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LPDIRECT3DRM pD3DRM;
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LPDIRECT3DRMMESHBUILDER pMeshBuilder;
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D3DRMLOADMEMORY info;
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int val;
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DWORD val1, val2, val3;
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hr = pDirect3DRMCreate(&pD3DRM);
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ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
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@ -101,6 +110,18 @@ static void MeshBuilderTest(void)
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hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
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ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr);
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val = IDirect3DRMMeshBuilder_GetVertexCount(pMeshBuilder);
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ok(val == 4, "Wrong number of vertices %d (must be 4)\n", val);
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val = IDirect3DRMMeshBuilder_GetFaceCount(pMeshBuilder);
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ok(val == 3, "Wrong number of faces %d (must be 3)\n", val);
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hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, NULL, &val2, NULL, &val3, NULL);
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ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
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ok(val1 == 4, "Wrong number of vertices %d (must be 4)\n", val1);
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todo_wine ok(val2 == 4, "Wrong number of normals %d (must be 4)\n", val2);
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todo_wine ok(val3 == 22, "Wrong number of face data bytes %d (must be 22)\n", val3);
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IDirect3DRMMeshBuilder_Release(pMeshBuilder);
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IDirect3DRM_Release(pD3DRM);
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